Romain Malmain 9ceb9917a5
Do not embed client exec count in testcase and objective (#2582)
* do not include exec count in testcase

* remove exec count from objective as well

* fmt
2024-10-03 16:42:11 +02:00

966 lines
31 KiB
Rust

//! The `Fuzzer` is the main struct for a fuzz campaign.
use alloc::{string::ToString, vec::Vec};
use core::{fmt::Debug, marker::PhantomData, time::Duration};
use libafl_bolts::current_time;
use serde::{de::DeserializeOwned, Serialize};
#[cfg(feature = "introspection")]
use crate::monitors::PerfFeature;
use crate::{
corpus::{Corpus, CorpusId, HasCurrentCorpusId, HasTestcase, Testcase},
events::{Event, EventConfig, EventFirer, EventProcessor, ProgressReporter},
executors::{Executor, ExitKind, HasObservers},
feedbacks::Feedback,
inputs::UsesInput,
mark_feature_time,
observers::ObserversTuple,
schedulers::Scheduler,
stages::{HasCurrentStageId, StagesTuple},
start_timer,
state::{
HasCorpus, HasCurrentTestcase, HasExecutions, HasLastFoundTime, HasLastReportTime,
HasSolutions, State, Stoppable, UsesState,
},
Error, HasMetadata,
};
/// Send a monitor update all 15 (or more) seconds
const STATS_TIMEOUT_DEFAULT: Duration = Duration::from_secs(15);
/// Holds a scheduler
pub trait HasScheduler: UsesState
where
Self::State: HasCorpus,
{
/// The [`Scheduler`] for this fuzzer
type Scheduler: Scheduler<Self::Input, Self::State>;
/// The scheduler
fn scheduler(&self) -> &Self::Scheduler;
/// The scheduler (mutable)
fn scheduler_mut(&mut self) -> &mut Self::Scheduler;
}
/// Holds an feedback
pub trait HasFeedback: UsesState {
/// The feedback type
type Feedback;
/// The feedback
fn feedback(&self) -> &Self::Feedback;
/// The feedback (mutable)
fn feedback_mut(&mut self) -> &mut Self::Feedback;
}
/// Holds an objective feedback
pub trait HasObjective: UsesState {
/// The type of the [`Feedback`] used to find objectives for this fuzzer
type Objective;
/// The objective feedback
fn objective(&self) -> &Self::Objective;
/// The objective feedback (mutable)
fn objective_mut(&mut self) -> &mut Self::Objective;
}
/// Evaluates if an input is interesting using the feedback
pub trait ExecutionProcessor<EM, OT>: UsesState {
/// Check the outcome of the execution, find if it is worth for corpus or objectives
fn check_results(
&mut self,
state: &mut Self::State,
manager: &mut EM,
input: &<Self::State as UsesInput>::Input,
observers: &OT,
exit_kind: &ExitKind,
) -> Result<ExecuteInputResult, Error>
where
EM: EventFirer<State = Self::State>,
OT: ObserversTuple<<Self as UsesInput>::Input, Self::State>;
/// Process `ExecuteInputResult`. Add to corpus, solution or ignore
#[allow(clippy::too_many_arguments)]
fn process_execution(
&mut self,
state: &mut Self::State,
manager: &mut EM,
input: &<Self::State as UsesInput>::Input,
exec_res: &ExecuteInputResult,
observers: &OT,
) -> Result<Option<CorpusId>, Error>
where
EM: EventFirer<State = Self::State>,
OT: ObserversTuple<<Self as UsesInput>::Input, Self::State>;
/// serialize and send event via manager
fn serialize_and_dispatch(
&mut self,
state: &mut Self::State,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
exec_res: &ExecuteInputResult,
observers: &OT,
exit_kind: &ExitKind,
) -> Result<(), Error>
where
EM: EventFirer<State = Self::State>,
OT: ObserversTuple<<Self as UsesInput>::Input, Self::State> + Serialize;
/// send event via manager
fn dispatch_event(
&mut self,
state: &mut Self::State,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
exec_res: &ExecuteInputResult,
obs_buf: Option<Vec<u8>>,
exit_kind: &ExitKind,
) -> Result<(), Error>
where
EM: EventFirer<State = Self::State>;
/// Evaluate if a set of observation channels has an interesting state
fn evaluate_execution(
&mut self,
state: &mut Self::State,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
observers: &OT,
exit_kind: &ExitKind,
send_events: bool,
) -> Result<(ExecuteInputResult, Option<CorpusId>), Error>
where
EM: EventFirer<State = Self::State>,
OT: ObserversTuple<<Self as UsesInput>::Input, Self::State> + Serialize;
}
/// Evaluates an input modifying the state of the fuzzer
pub trait EvaluatorObservers<EM, OT>: UsesState + Sized {
/// Runs the input and triggers observers and feedback,
/// returns if is interesting an (option) the index of the new
/// [`crate::corpus::Testcase`] in the [`crate::corpus::Corpus`]
fn evaluate_input_with_observers<E>(
&mut self,
state: &mut Self::State,
executor: &mut E,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
send_events: bool,
) -> Result<(ExecuteInputResult, Option<CorpusId>), Error>
where
E: Executor<EM, Self, State = Self::State> + HasObservers<Observers = OT>,
EM: EventFirer<State = Self::State>;
}
/// Evaluate an input modifying the state of the fuzzer
pub trait Evaluator<E, EM>: UsesState {
/// Runs the input and triggers observers and feedback,
/// returns if is interesting an (option) the index of the new [`crate::corpus::Testcase`] in the corpus
fn evaluate_input(
&mut self,
state: &mut Self::State,
executor: &mut E,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
) -> Result<(ExecuteInputResult, Option<CorpusId>), Error> {
self.evaluate_input_events(state, executor, manager, input, true)
}
/// Runs the input and triggers observers and feedback,
/// returns if is interesting an (option) the index of the new testcase in the corpus
/// This version has a boolean to decide if send events to the manager.
fn evaluate_input_events(
&mut self,
state: &mut Self::State,
executor: &mut E,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
send_events: bool,
) -> Result<(ExecuteInputResult, Option<CorpusId>), Error>;
/// Runs the input and triggers observers and feedback.
/// Adds an input, to the corpus even if it's not considered `interesting` by the `feedback`.
/// Returns the `index` of the new testcase in the corpus.
/// Usually, you want to use [`Evaluator::evaluate_input`], unless you know what you are doing.
fn add_input(
&mut self,
state: &mut Self::State,
executor: &mut E,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
) -> Result<CorpusId, Error>;
/// Adds the input to the corpus as disabled a input.
/// Used during initial corpus loading.
/// Disabled testcases are only used for splicing
/// Returns the `index` of the new testcase in the corpus.
/// Usually, you want to use [`Evaluator::evaluate_input`], unless you know what you are doing.
fn add_disabled_input(
&mut self,
state: &mut Self::State,
input: <Self::State as UsesInput>::Input,
) -> Result<CorpusId, Error>;
}
/// The main fuzzer trait.
pub trait Fuzzer<E, EM, ST>: Sized + UsesState
where
Self::State: HasMetadata + HasExecutions + HasLastReportTime + Stoppable,
E: UsesState<State = Self::State>,
EM: ProgressReporter<State = Self::State>,
ST: StagesTuple<E, EM, Self::State, Self>,
{
/// Fuzz for a single iteration.
/// Returns the index of the last fuzzed corpus item.
/// (Note: An iteration represents a complete run of every stage.
/// Therefore it does not mean that the harness is executed for once,
/// because each stage could run the harness for multiple times)
///
/// If you use this fn in a restarting scenario to only run for `n` iterations,
/// before exiting, make sure you call `event_mgr.on_restart(&mut state)?;`.
/// This way, the state will be available in the next, respawned, iteration.
fn fuzz_one(
&mut self,
stages: &mut ST,
executor: &mut E,
state: &mut Self::State,
manager: &mut EM,
) -> Result<CorpusId, Error>;
/// Fuzz forever (or until stopped)
fn fuzz_loop(
&mut self,
stages: &mut ST,
executor: &mut E,
state: &mut Self::State,
manager: &mut EM,
) -> Result<(), Error> {
let monitor_timeout = STATS_TIMEOUT_DEFAULT;
loop {
manager.maybe_report_progress(state, monitor_timeout)?;
self.fuzz_one(stages, executor, state, manager)?;
}
}
/// Fuzz for n iterations.
/// Returns the index of the last fuzzed corpus item.
/// (Note: An iteration represents a complete run of every stage.
/// therefore the number n is not always equal to the number of the actual harness executions,
/// because each stage could run the harness for multiple times)
///
/// If you use this fn in a restarting scenario to only run for `n` iterations,
/// before exiting, make sure you call `event_mgr.on_restart(&mut state)?;`.
/// This way, the state will be available in the next, respawned, iteration.
fn fuzz_loop_for(
&mut self,
stages: &mut ST,
executor: &mut E,
state: &mut Self::State,
manager: &mut EM,
iters: u64,
) -> Result<CorpusId, Error> {
if iters == 0 {
return Err(Error::illegal_argument(
"Cannot fuzz for 0 iterations!".to_string(),
));
}
let mut ret = None;
let monitor_timeout = STATS_TIMEOUT_DEFAULT;
for _ in 0..iters {
manager.maybe_report_progress(state, monitor_timeout)?;
ret = Some(self.fuzz_one(stages, executor, state, manager)?);
}
manager.report_progress(state)?;
// If we would assume the fuzzer loop will always exit after this, we could do this here:
// manager.on_restart(state)?;
// But as the state may grow to a few megabytes,
// for now we won't, and the user has to do it (unless we find a way to do this on `Drop`).
Ok(ret.unwrap())
}
}
/// The corpus this input should be added to
#[derive(Debug, PartialEq, Eq)]
pub enum ExecuteInputResult {
/// No special input
None,
/// This input should be stored in the corpus
Corpus,
/// This input leads to a solution
Solution,
}
/// Your default fuzzer instance, for everyday use.
#[derive(Debug)]
pub struct StdFuzzer<CS, F, OF, S> {
scheduler: CS,
feedback: F,
objective: OF,
phantom: PhantomData<S>,
}
impl<CS, F, OF, S> UsesState for StdFuzzer<CS, F, OF, S>
where
S: State,
{
type State = S;
}
impl<CS, F, OF, S> HasScheduler for StdFuzzer<CS, F, OF, S>
where
S: State + HasCorpus,
CS: Scheduler<S::Input, S>,
{
type Scheduler = CS;
fn scheduler(&self) -> &CS {
&self.scheduler
}
fn scheduler_mut(&mut self) -> &mut CS {
&mut self.scheduler
}
}
impl<CS, F, OF, S> HasFeedback for StdFuzzer<CS, F, OF, S>
where
S: State,
{
type Feedback = F;
fn feedback(&self) -> &Self::Feedback {
&self.feedback
}
fn feedback_mut(&mut self) -> &mut Self::Feedback {
&mut self.feedback
}
}
impl<CS, F, OF, S> HasObjective for StdFuzzer<CS, F, OF, S>
where
S: State,
{
type Objective = OF;
fn objective(&self) -> &OF {
&self.objective
}
fn objective_mut(&mut self) -> &mut OF {
&mut self.objective
}
}
impl<CS, EM, F, OF, OT, S> ExecutionProcessor<EM, OT> for StdFuzzer<CS, F, OF, S>
where
CS: Scheduler<S::Input, S>,
F: Feedback<EM, S::Input, OT, S>,
OF: Feedback<EM, S::Input, OT, S>,
S: HasCorpus + HasSolutions + HasExecutions + HasCorpus + HasCurrentCorpusId + State,
S::Corpus: Corpus<Input = S::Input>, //delete me
S::Solutions: Corpus<Input = S::Input>, //delete me
{
fn check_results(
&mut self,
state: &mut S,
manager: &mut EM,
input: &S::Input,
observers: &OT,
exit_kind: &ExitKind,
) -> Result<ExecuteInputResult, Error>
where
EM: EventFirer<State = Self::State>,
OT: ObserversTuple<Self::Input, Self::State>,
{
let mut res = ExecuteInputResult::None;
#[cfg(not(feature = "introspection"))]
let is_solution = self
.objective_mut()
.is_interesting(state, manager, input, observers, exit_kind)?;
#[cfg(feature = "introspection")]
let is_solution = self
.objective_mut()
.is_interesting_introspection(state, manager, input, observers, exit_kind)?;
if is_solution {
res = ExecuteInputResult::Solution;
} else {
#[cfg(not(feature = "introspection"))]
let corpus_worthy = self
.feedback_mut()
.is_interesting(state, manager, input, observers, exit_kind)?;
#[cfg(feature = "introspection")]
let corpus_worthy = self
.feedback_mut()
.is_interesting_introspection(state, manager, input, observers, exit_kind)?;
if corpus_worthy {
res = ExecuteInputResult::Corpus;
}
}
Ok(res)
}
fn evaluate_execution(
&mut self,
state: &mut Self::State,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
observers: &OT,
exit_kind: &ExitKind,
send_events: bool,
) -> Result<(ExecuteInputResult, Option<CorpusId>), Error>
where
EM: EventFirer<State = Self::State>,
OT: ObserversTuple<Self::Input, Self::State> + Serialize,
{
let exec_res = self.check_results(state, manager, &input, observers, exit_kind)?;
let corpus_id = self.process_execution(state, manager, &input, &exec_res, observers)?;
if send_events {
self.serialize_and_dispatch(state, manager, input, &exec_res, observers, exit_kind)?;
}
Ok((exec_res, corpus_id))
}
fn serialize_and_dispatch(
&mut self,
state: &mut Self::State,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
exec_res: &ExecuteInputResult,
observers: &OT,
exit_kind: &ExitKind,
) -> Result<(), Error>
where
EM: EventFirer<State = Self::State>,
OT: ObserversTuple<Self::Input, Self::State> + Serialize,
{
// Now send off the event
let observers_buf = match exec_res {
ExecuteInputResult::Corpus => {
if manager.should_send() {
// TODO set None for fast targets
if manager.configuration() == EventConfig::AlwaysUnique {
None
} else {
manager.serialize_observers::<OT>(observers)?
}
} else {
None
}
}
_ => None,
};
self.dispatch_event(state, manager, input, exec_res, observers_buf, exit_kind)?;
Ok(())
}
fn dispatch_event(
&mut self,
state: &mut Self::State,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
exec_res: &ExecuteInputResult,
observers_buf: Option<Vec<u8>>,
exit_kind: &ExitKind,
) -> Result<(), Error>
where
EM: EventFirer<State = Self::State>,
{
// Now send off the event
match exec_res {
ExecuteInputResult::Corpus => {
if manager.should_send() {
manager.fire(
state,
Event::NewTestcase {
input,
observers_buf,
exit_kind: *exit_kind,
corpus_size: state.corpus().count(),
client_config: manager.configuration(),
time: current_time(),
forward_id: None,
#[cfg(all(unix, feature = "std", feature = "multi_machine"))]
node_id: None,
},
)?;
}
}
ExecuteInputResult::Solution => {
if manager.should_send() {
manager.fire(
state,
Event::Objective {
objective_size: state.solutions().count(),
time: current_time(),
},
)?;
}
}
ExecuteInputResult::None => (),
}
Ok(())
}
/// Evaluate if a set of observation channels has an interesting state
fn process_execution(
&mut self,
state: &mut Self::State,
manager: &mut EM,
input: &S::Input,
exec_res: &ExecuteInputResult,
observers: &OT,
) -> Result<Option<CorpusId>, Error>
where
EM: EventFirer<State = Self::State>,
OT: ObserversTuple<Self::Input, Self::State>,
{
match exec_res {
ExecuteInputResult::None => {
self.feedback_mut().discard_metadata(state, input)?;
self.objective_mut().discard_metadata(state, input)?;
Ok(None)
}
ExecuteInputResult::Corpus => {
// Not a solution
self.objective_mut().discard_metadata(state, input)?;
// Add the input to the main corpus
let mut testcase = Testcase::from(input.clone());
#[cfg(feature = "track_hit_feedbacks")]
self.feedback_mut()
.append_hit_feedbacks(testcase.hit_feedbacks_mut())?;
self.feedback_mut()
.append_metadata(state, manager, observers, &mut testcase)?;
let id = state.corpus_mut().add(testcase)?;
self.scheduler_mut().on_add(state, id)?;
Ok(Some(id))
}
ExecuteInputResult::Solution => {
// Not interesting
self.feedback_mut().discard_metadata(state, input)?;
// The input is a solution, add it to the respective corpus
let mut testcase = Testcase::from(input.clone());
testcase.set_parent_id_optional(*state.corpus().current());
if let Ok(mut tc) = state.current_testcase_mut() {
tc.found_objective();
}
#[cfg(feature = "track_hit_feedbacks")]
self.objective_mut()
.append_hit_feedbacks(testcase.hit_objectives_mut())?;
self.objective_mut()
.append_metadata(state, manager, observers, &mut testcase)?;
state.solutions_mut().add(testcase)?;
Ok(None)
}
}
}
}
impl<CS, EM, F, OF, OT, S> EvaluatorObservers<EM, OT> for StdFuzzer<CS, F, OF, S>
where
CS: Scheduler<S::Input, S>,
OT: ObserversTuple<S::Input, S> + Serialize + DeserializeOwned,
F: Feedback<EM, S::Input, OT, S>,
OF: Feedback<EM, S::Input, OT, S>,
S: HasCorpus + HasSolutions + HasExecutions + State,
S::Corpus: Corpus<Input = S::Input>, //delete me
S::Solutions: Corpus<Input = S::Input>, //delete me
{
/// Process one input, adding to the respective corpora if needed and firing the right events
#[inline]
fn evaluate_input_with_observers<E>(
&mut self,
state: &mut S,
executor: &mut E,
manager: &mut EM,
input: S::Input,
send_events: bool,
) -> Result<(ExecuteInputResult, Option<CorpusId>), Error>
where
E: Executor<EM, Self, State = S> + HasObservers<Observers = OT>,
EM: EventFirer<State = S>,
{
let exit_kind = self.execute_input(state, executor, manager, &input)?;
let observers = executor.observers();
self.scheduler.on_evaluation(state, &input, &*observers)?;
self.evaluate_execution(state, manager, input, &*observers, &exit_kind, send_events)
}
}
impl<CS, E, EM, F, OF, S> Evaluator<E, EM> for StdFuzzer<CS, F, OF, S>
where
CS: Scheduler<S::Input, S>,
E: HasObservers + Executor<EM, Self, State = S>,
E::Observers: ObserversTuple<S::Input, S> + Serialize + DeserializeOwned,
EM: EventFirer<State = S>,
F: Feedback<EM, S::Input, E::Observers, S>,
OF: Feedback<EM, S::Input, E::Observers, S>,
S: HasCorpus + HasSolutions + HasExecutions + HasLastFoundTime + State,
S::Corpus: Corpus<Input = S::Input>, //delete me
S::Solutions: Corpus<Input = S::Input>, //delete me
{
/// Process one input, adding to the respective corpora if needed and firing the right events
#[inline]
fn evaluate_input_events(
&mut self,
state: &mut Self::State,
executor: &mut E,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
send_events: bool,
) -> Result<(ExecuteInputResult, Option<CorpusId>), Error> {
self.evaluate_input_with_observers(state, executor, manager, input, send_events)
}
fn add_disabled_input(
&mut self,
state: &mut Self::State,
input: <Self::State as UsesInput>::Input,
) -> Result<CorpusId, Error> {
let mut testcase = Testcase::from(input.clone());
testcase.set_disabled(true);
// Add the disabled input to the main corpus
let id = state.corpus_mut().add_disabled(testcase)?;
Ok(id)
}
/// Adds an input, even if it's not considered `interesting` by any of the executors
fn add_input(
&mut self,
state: &mut Self::State,
executor: &mut E,
manager: &mut EM,
input: <Self::State as UsesInput>::Input,
) -> Result<CorpusId, Error> {
*state.last_found_time_mut() = current_time();
let exit_kind = self.execute_input(state, executor, manager, &input)?;
let observers = executor.observers();
// Always consider this to be "interesting"
let mut testcase = Testcase::from(input.clone());
// Maybe a solution
#[cfg(not(feature = "introspection"))]
let is_solution: bool =
self.objective_mut()
.is_interesting(state, manager, &input, &*observers, &exit_kind)?;
#[cfg(feature = "introspection")]
let is_solution = self.objective_mut().is_interesting_introspection(
state,
manager,
&input,
&*observers,
&exit_kind,
)?;
if is_solution {
#[cfg(feature = "track_hit_feedbacks")]
self.objective_mut()
.append_hit_feedbacks(testcase.hit_objectives_mut())?;
self.objective_mut()
.append_metadata(state, manager, &*observers, &mut testcase)?;
let id = state.solutions_mut().add(testcase)?;
manager.fire(
state,
Event::Objective {
objective_size: state.solutions().count(),
time: current_time(),
},
)?;
return Ok(id);
}
// Not a solution
self.objective_mut().discard_metadata(state, &input)?;
// several is_interesting implementations collect some data about the run, later used in
// append_metadata; we *must* invoke is_interesting here to collect it
#[cfg(not(feature = "introspection"))]
let _corpus_worthy =
self.feedback_mut()
.is_interesting(state, manager, &input, &*observers, &exit_kind)?;
#[cfg(feature = "introspection")]
let _corpus_worthy = self.feedback_mut().is_interesting_introspection(
state,
manager,
&input,
&*observers,
&exit_kind,
)?;
#[cfg(feature = "track_hit_feedbacks")]
self.feedback_mut()
.append_hit_feedbacks(testcase.hit_feedbacks_mut())?;
// Add the input to the main corpus
self.feedback_mut()
.append_metadata(state, manager, &*observers, &mut testcase)?;
let id = state.corpus_mut().add(testcase)?;
self.scheduler_mut().on_add(state, id)?;
let observers_buf = if manager.configuration() == EventConfig::AlwaysUnique {
None
} else {
manager.serialize_observers::<E::Observers>(&*observers)?
};
manager.fire(
state,
Event::NewTestcase {
input,
observers_buf,
exit_kind,
corpus_size: state.corpus().count(),
client_config: manager.configuration(),
time: current_time(),
forward_id: None,
#[cfg(all(unix, feature = "std", feature = "multi_machine"))]
node_id: None,
},
)?;
Ok(id)
}
}
impl<CS, E, EM, F, OF, S, ST> Fuzzer<E, EM, ST> for StdFuzzer<CS, F, OF, S>
where
CS: Scheduler<S::Input, S>,
E: UsesState<State = S>,
EM: ProgressReporter + EventProcessor<E, Self, State = S>,
S: HasExecutions
+ HasMetadata
+ HasCorpus
+ HasLastReportTime
+ HasTestcase
+ HasCurrentCorpusId
+ HasCurrentStageId
+ State,
ST: StagesTuple<E, EM, S, Self>,
{
fn fuzz_one(
&mut self,
stages: &mut ST,
executor: &mut E,
state: &mut Self::State,
manager: &mut EM,
) -> Result<CorpusId, Error> {
// Init timer for scheduler
#[cfg(feature = "introspection")]
state.introspection_monitor_mut().start_timer();
// Get the next index from the scheduler
let id = if let Some(id) = state.current_corpus_id()? {
id // we are resuming
} else {
let id = self.scheduler.next(state)?;
state.set_corpus_id(id)?; // set up for resume
id
};
// Mark the elapsed time for the scheduler
#[cfg(feature = "introspection")]
state.introspection_monitor_mut().mark_scheduler_time();
// Mark the elapsed time for the scheduler
#[cfg(feature = "introspection")]
state.introspection_monitor_mut().reset_stage_index();
// Execute all stages
stages.perform_all(self, executor, state, manager)?;
// Init timer for manager
#[cfg(feature = "introspection")]
state.introspection_monitor_mut().start_timer();
// Execute the manager
manager.process(self, state, executor)?;
// Mark the elapsed time for the manager
#[cfg(feature = "introspection")]
state.introspection_monitor_mut().mark_manager_time();
{
if let Ok(mut testcase) = state.testcase_mut(id) {
let scheduled_count = testcase.scheduled_count();
// increase scheduled count, this was fuzz_level in afl
testcase.set_scheduled_count(scheduled_count + 1);
}
}
state.clear_corpus_id()?;
if state.stop_requested() {
state.discard_stop_request();
manager.on_shutdown()?;
return Err(Error::shutting_down());
}
Ok(id)
}
}
impl<CS, F, OF, S> StdFuzzer<CS, F, OF, S>
where
CS: Scheduler<S::Input, S>,
S: UsesInput + HasExecutions + HasCorpus + State,
{
/// Create a new `StdFuzzer` with standard behavior.
pub fn new(scheduler: CS, feedback: F, objective: OF) -> Self {
Self {
scheduler,
feedback,
objective,
phantom: PhantomData,
}
}
/// Runs the input and triggers observers
pub fn execute_input<E, EM>(
&mut self,
state: &mut <Self as UsesState>::State,
executor: &mut E,
event_mgr: &mut EM,
input: &<<Self as UsesState>::State as UsesInput>::Input,
) -> Result<ExitKind, Error>
where
E: Executor<EM, Self, State = <Self as UsesState>::State> + HasObservers,
E::Observers: ObserversTuple<<Self as UsesInput>::Input, <Self as UsesState>::State>,
EM: UsesState<State = <Self as UsesState>::State>,
{
start_timer!(state);
executor.observers_mut().pre_exec_all(state, input)?;
mark_feature_time!(state, PerfFeature::PreExecObservers);
start_timer!(state);
let exit_kind = executor.run_target(self, state, event_mgr, input)?;
mark_feature_time!(state, PerfFeature::TargetExecution);
start_timer!(state);
executor
.observers_mut()
.post_exec_all(state, input, &exit_kind)?;
mark_feature_time!(state, PerfFeature::PostExecObservers);
Ok(exit_kind)
}
}
/// Structs with this trait will execute an input
pub trait ExecutesInput<E, EM>: UsesState
where
E: UsesState<State = Self::State>,
EM: UsesState<State = Self::State>,
{
/// Runs the input and triggers observers and feedback
fn execute_input(
&mut self,
state: &mut Self::State,
executor: &mut E,
event_mgr: &mut EM,
input: &<Self::State as UsesInput>::Input,
) -> Result<ExitKind, Error>;
}
impl<CS, E, EM, F, OF, S> ExecutesInput<E, EM> for StdFuzzer<CS, F, OF, S>
where
CS: Scheduler<S::Input, S>,
E: Executor<EM, Self, State = S> + HasObservers,
E::Observers: ObserversTuple<<Self as UsesInput>::Input, <Self as UsesState>::State>,
EM: UsesState<State = Self::State>,
S: UsesInput + HasExecutions + HasCorpus + State,
{
/// Runs the input and triggers observers and feedback
fn execute_input(
&mut self,
state: &mut S,
executor: &mut E,
event_mgr: &mut EM,
input: &S::Input,
) -> Result<ExitKind, Error> {
start_timer!(state);
executor.observers_mut().pre_exec_all(state, input)?;
mark_feature_time!(state, PerfFeature::PreExecObservers);
start_timer!(state);
let exit_kind = executor.run_target(self, state, event_mgr, input)?;
mark_feature_time!(state, PerfFeature::TargetExecution);
start_timer!(state);
executor
.observers_mut()
.post_exec_all(state, input, &exit_kind)?;
mark_feature_time!(state, PerfFeature::PostExecObservers);
Ok(exit_kind)
}
}
/// A [`NopFuzzer`] that does nothing
#[derive(Clone, Debug)]
pub struct NopFuzzer<S> {
phantom: PhantomData<S>,
}
impl<S> NopFuzzer<S> {
/// Creates a new [`NopFuzzer`]
#[must_use]
pub fn new() -> Self {
Self {
phantom: PhantomData,
}
}
}
impl<S> Default for NopFuzzer<S> {
fn default() -> Self {
Self::new()
}
}
impl<S> UsesState for NopFuzzer<S>
where
S: State,
{
type State = S;
}
impl<ST, E, EM> Fuzzer<E, EM, ST> for NopFuzzer<E::State>
where
E: UsesState,
EM: ProgressReporter<State = Self::State> + EventProcessor<E, Self>,
ST: StagesTuple<E, EM, Self::State, Self>,
Self::State: HasMetadata + HasExecutions + HasLastReportTime + HasCurrentStageId,
{
fn fuzz_one(
&mut self,
_stages: &mut ST,
_executor: &mut E,
_state: &mut EM::State,
_manager: &mut EM,
) -> Result<CorpusId, Error> {
unimplemented!("NopFuzzer cannot fuzz");
}
}