replay: vmstate for replay module
This patch introduces vmstate for replay data structures. It allows saving and loading vmstate while replaying. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20160926080810.6992.68420.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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				@ -4,3 +4,4 @@ common-obj-y += replay-events.o
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common-obj-y += replay-time.o
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					common-obj-y += replay-time.o
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common-obj-y += replay-input.o
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					common-obj-y += replay-input.o
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common-obj-y += replay-char.o
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					common-obj-y += replay-char.o
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					common-obj-y += replay-snapshot.o
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@ -66,6 +66,8 @@ typedef struct ReplayState {
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    unsigned int data_kind;
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					    unsigned int data_kind;
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    /*! Flag which indicates that event is not processed yet. */
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					    /*! Flag which indicates that event is not processed yet. */
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    unsigned int has_unread_data;
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					    unsigned int has_unread_data;
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					    /*! Temporary variable for saving current log offset. */
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					    uint64_t file_offset;
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} ReplayState;
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					} ReplayState;
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extern ReplayState replay_state;
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					extern ReplayState replay_state;
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@ -157,4 +159,11 @@ void replay_event_char_read_save(void *opaque);
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/*! Reads char event read from the file. */
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					/*! Reads char event read from the file. */
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void *replay_event_char_read_load(void);
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					void *replay_event_char_read_load(void);
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					/* VMState-related functions */
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					/* Registers replay VMState.
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					   Should be called before virtual devices initialization
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					   to make cached timers available for post_load functions. */
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					void replay_vmstate_register(void);
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#endif
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					#endif
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										60
									
								
								replay/replay-snapshot.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								replay/replay-snapshot.c
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,60 @@
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					/*
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					 * replay-snapshot.c
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					 *
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					 * Copyright (c) 2010-2016 Institute for System Programming
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					 *                         of the Russian Academy of Sciences.
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					 *
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					 * This work is licensed under the terms of the GNU GPL, version 2 or later.
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					 * See the COPYING file in the top-level directory.
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					 *
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					 */
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					#include "qemu/osdep.h"
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					#include "qapi/error.h"
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					#include "qemu-common.h"
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					#include "sysemu/replay.h"
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					#include "replay-internal.h"
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					#include "sysemu/sysemu.h"
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					#include "monitor/monitor.h"
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					#include "qapi/qmp/qstring.h"
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					#include "qemu/error-report.h"
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					#include "migration/vmstate.h"
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					static void replay_pre_save(void *opaque)
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					{
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					    ReplayState *state = opaque;
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					    state->file_offset = ftell(replay_file);
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					}
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					static int replay_post_load(void *opaque, int version_id)
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					{
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					    ReplayState *state = opaque;
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					    fseek(replay_file, state->file_offset, SEEK_SET);
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					    /* If this was a vmstate, saved in recording mode,
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					       we need to initialize replay data fields. */
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					    replay_fetch_data_kind();
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					    return 0;
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					}
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					static const VMStateDescription vmstate_replay = {
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					    .name = "replay",
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					    .version_id = 1,
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					    .minimum_version_id = 1,
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					    .pre_save = replay_pre_save,
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					    .post_load = replay_post_load,
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					    .fields = (VMStateField[]) {
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					        VMSTATE_INT64_ARRAY(cached_clock, ReplayState, REPLAY_CLOCK_COUNT),
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					        VMSTATE_UINT64(current_step, ReplayState),
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					        VMSTATE_INT32(instructions_count, ReplayState),
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					        VMSTATE_UINT32(data_kind, ReplayState),
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					        VMSTATE_UINT32(has_unread_data, ReplayState),
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					        VMSTATE_UINT64(file_offset, ReplayState),
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					        VMSTATE_END_OF_LIST()
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					    },
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					};
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					void replay_vmstate_register(void)
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					{
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					    vmstate_register(NULL, 0, &vmstate_replay, &replay_state);
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					}
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@ -292,6 +292,7 @@ void replay_configure(QemuOpts *opts)
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        exit(1);
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					        exit(1);
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    }
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					    }
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					    replay_vmstate_register();
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    replay_enable(fname, mode);
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					    replay_enable(fname, mode);
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out:
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					out:
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