gtk: use framebuffer helper functions.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20170614084149.31314-5-kraxel@redhat.com
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				@ -52,8 +52,8 @@ typedef struct VirtualGfxConsole {
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    EGLSurface esurface;
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					    EGLSurface esurface;
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    int glupdates;
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					    int glupdates;
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    int x, y, w, h;
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					    int x, y, w, h;
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    GLuint tex_id;
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					    egl_fb guest_fb;
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    GLuint fbo_id;
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					    egl_fb win_fb;
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    bool y0_top;
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					    bool y0_top;
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    bool scanout_mode;
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					    bool scanout_mode;
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#endif
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					#endif
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			|||||||
							
								
								
									
										36
									
								
								ui/gtk-egl.c
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								ui/gtk-egl.c
									
									
									
									
									
								
							@ -30,14 +30,7 @@ static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
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    vc->gfx.scanout_mode = scanout;
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					    vc->gfx.scanout_mode = scanout;
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    if (!vc->gfx.scanout_mode) {
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					    if (!vc->gfx.scanout_mode) {
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        if (vc->gfx.fbo_id) {
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					        egl_fb_destroy(&vc->gfx.guest_fb);
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            glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
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                                      GL_COLOR_ATTACHMENT0_EXT,
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                                      GL_TEXTURE_2D, 0, 0);
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            glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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            glDeleteFramebuffers(1, &vc->gfx.fbo_id);
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            vc->gfx.fbo_id = 0;
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        }
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        if (vc->gfx.surface) {
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					        if (vc->gfx.surface) {
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            surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
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					            surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
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            surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
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					            surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
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@ -176,7 +169,6 @@ void gd_egl_scanout_disable(DisplayChangeListener *dcl)
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    vc->gfx.w = 0;
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					    vc->gfx.w = 0;
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    vc->gfx.h = 0;
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					    vc->gfx.h = 0;
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    vc->gfx.tex_id = 0;
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    gtk_egl_set_scanout_mode(vc, false);
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					    gtk_egl_set_scanout_mode(vc, false);
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}
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					}
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@ -192,20 +184,14 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
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    vc->gfx.y = y;
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					    vc->gfx.y = y;
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    vc->gfx.w = w;
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					    vc->gfx.w = w;
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    vc->gfx.h = h;
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					    vc->gfx.h = h;
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    vc->gfx.tex_id = backing_id;
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    vc->gfx.y0_top = backing_y_0_top;
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					    vc->gfx.y0_top = backing_y_0_top;
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    eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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					    eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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                   vc->gfx.esurface, vc->gfx.ectx);
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					                   vc->gfx.esurface, vc->gfx.ectx);
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    gtk_egl_set_scanout_mode(vc, true);
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					    gtk_egl_set_scanout_mode(vc, true);
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    if (!vc->gfx.fbo_id) {
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					    egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
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        glGenFramebuffers(1, &vc->gfx.fbo_id);
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					                          backing_id);
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    }
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    glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
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    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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                              GL_TEXTURE_2D, vc->gfx.tex_id, 0);
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}
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					}
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void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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					void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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@ -213,30 +199,22 @@ void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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{
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					{
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    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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					    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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    GdkWindow *window;
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					    GdkWindow *window;
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    int ww, wh, y1, y2;
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					    int ww, wh;
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    if (!vc->gfx.scanout_mode) {
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					    if (!vc->gfx.scanout_mode) {
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        return;
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					        return;
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    }
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					    }
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    if (!vc->gfx.fbo_id) {
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					    if (!vc->gfx.guest_fb.framebuffer) {
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        return;
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					        return;
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    }
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					    }
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    eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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					    eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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                   vc->gfx.esurface, vc->gfx.ectx);
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					                   vc->gfx.esurface, vc->gfx.ectx);
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    glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
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    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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    window = gtk_widget_get_window(vc->gfx.drawing_area);
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					    window = gtk_widget_get_window(vc->gfx.drawing_area);
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    gdk_drawable_get_size(window, &ww, &wh);
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					    gdk_drawable_get_size(window, &ww, &wh);
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    glViewport(0, 0, ww, wh);
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					    egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
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    y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
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					    egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
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    y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
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    glBlitFramebuffer(0, y1, vc->gfx.w, y2,
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                      0, 0, ww, wh,
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                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
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    glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
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    eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
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					    eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
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}
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					}
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@ -26,14 +26,7 @@ static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout)
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    vc->gfx.scanout_mode = scanout;
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					    vc->gfx.scanout_mode = scanout;
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    if (!vc->gfx.scanout_mode) {
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					    if (!vc->gfx.scanout_mode) {
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        if (vc->gfx.fbo_id) {
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					        egl_fb_destroy(&vc->gfx.guest_fb);
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            glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
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                                      GL_COLOR_ATTACHMENT0_EXT,
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                                      GL_TEXTURE_2D, 0, 0);
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            glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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            glDeleteFramebuffers(1, &vc->gfx.fbo_id);
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            vc->gfx.fbo_id = 0;
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        }
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        if (vc->gfx.surface) {
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					        if (vc->gfx.surface) {
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            surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
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					            surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
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            surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
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					            surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
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@ -56,11 +49,11 @@ void gd_gl_area_draw(VirtualConsole *vc)
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    wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
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					    wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
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    if (vc->gfx.scanout_mode) {
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					    if (vc->gfx.scanout_mode) {
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        if (!vc->gfx.fbo_id) {
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					        if (!vc->gfx.guest_fb.framebuffer) {
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            return;
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					            return;
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        }
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					        }
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        glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
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					        glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer);
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        /* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
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					        /* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
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        glViewport(0, 0, ww, wh);
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					        glViewport(0, 0, ww, wh);
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@ -181,24 +174,19 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
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    vc->gfx.y = y;
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					    vc->gfx.y = y;
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    vc->gfx.w = w;
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					    vc->gfx.w = w;
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    vc->gfx.h = h;
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					    vc->gfx.h = h;
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    vc->gfx.tex_id = backing_id;
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    vc->gfx.y0_top = backing_y_0_top;
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					    vc->gfx.y0_top = backing_y_0_top;
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    gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
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					    gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
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    if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) {
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					    if (vc->gfx.guest_fb.framebuffer  == 0 ||
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					        vc->gfx.w == 0 || vc->gfx.h == 0) {
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        gtk_gl_area_set_scanout_mode(vc, false);
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					        gtk_gl_area_set_scanout_mode(vc, false);
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        return;
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					        return;
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    }
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					    }
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    gtk_gl_area_set_scanout_mode(vc, true);
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					    gtk_gl_area_set_scanout_mode(vc, true);
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    if (!vc->gfx.fbo_id) {
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					    egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
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        glGenFramebuffers(1, &vc->gfx.fbo_id);
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					                          backing_id);
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    }
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    glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
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    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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                              GL_TEXTURE_2D, vc->gfx.tex_id, 0);
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}
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					}
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void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
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					void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
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