ANGLE fails to compile shaders otherwise. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
		
			
				
	
	
		
			10 lines
		
	
	
		
			179 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			179 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 300 es
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uniform sampler2D image;
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in  mediump vec2 ex_tex_coord;
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out mediump vec4 out_frag_color;
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void main(void) {
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     out_frag_color = texture(image, ex_tex_coord);
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}
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