Accessing another device in a post_load hook is a bad idea, because the order of device save/restore is not fixed, and so this cross-device access makes the save/restore non-deterministic. We previously only flagged up this requirement in the record-and-replay developer docs; repeat it in the main migration documentation, where a developer trying to implement a post_load hook is more likely to see it. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Michael Tokarev <mjt@tls.msk.ru> Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
		
			
				
	
	
		
			603 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			603 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
===================
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Migration framework
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===================
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QEMU has code to load/save the state of the guest that it is running.
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These are two complementary operations.  Saving the state just does
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that, saves the state for each device that the guest is running.
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Restoring a guest is just the opposite operation: we need to load the
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state of each device.
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For this to work, QEMU has to be launched with the same arguments the
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two times.  I.e. it can only restore the state in one guest that has
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the same devices that the one it was saved (this last requirement can
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be relaxed a bit, but for now we can consider that configuration has
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to be exactly the same).
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Once that we are able to save/restore a guest, a new functionality is
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requested: migration.  This means that QEMU is able to start in one
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machine and being "migrated" to another machine.  I.e. being moved to
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another machine.
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Next was the "live migration" functionality.  This is important
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because some guests run with a lot of state (specially RAM), and it
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can take a while to move all state from one machine to another.  Live
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migration allows the guest to continue running while the state is
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transferred.  Only while the last part of the state is transferred has
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the guest to be stopped.  Typically the time that the guest is
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unresponsive during live migration is the low hundred of milliseconds
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(notice that this depends on a lot of things).
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.. contents::
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Transports
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==========
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The migration stream is normally just a byte stream that can be passed
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over any transport.
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- tcp migration: do the migration using tcp sockets
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- unix migration: do the migration using unix sockets
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- exec migration: do the migration using the stdin/stdout through a process.
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- fd migration: do the migration using a file descriptor that is
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  passed to QEMU.  QEMU doesn't care how this file descriptor is opened.
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- file migration: do the migration using a file that is passed to QEMU
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  by path. A file offset option is supported to allow a management
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  application to add its own metadata to the start of the file without
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  QEMU interference. Note that QEMU does not flush cached file
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  data/metadata at the end of migration.
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  The file migration also supports using a file that has already been
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  opened. A set of file descriptors is passed to QEMU via an "fdset"
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  (see add-fd QMP command documentation). This method allows a
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  management application to have control over the migration file
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  opening operation. There are, however, strict requirements to this
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  interface if the multifd capability is enabled:
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    - the fdset must contain two file descriptors that are not
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      duplicates between themselves;
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    - if the direct-io capability is to be used, exactly one of the
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      file descriptors must have the O_DIRECT flag set;
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    - the file must be opened with WRONLY on the migration source side
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      and RDONLY on the migration destination side.
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- rdma migration: support is included for migration using RDMA, which
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  transports the page data using ``RDMA``, where the hardware takes
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  care of transporting the pages, and the load on the CPU is much
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  lower.  While the internals of RDMA migration are a bit different,
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  this isn't really visible outside the RAM migration code.
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All these migration protocols use the same infrastructure to
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save/restore state devices.  This infrastructure is shared with the
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savevm/loadvm functionality.
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Common infrastructure
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=====================
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The files, sockets or fd's that carry the migration stream are abstracted by
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the  ``QEMUFile`` type (see ``migration/qemu-file.h``).  In most cases this
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is connected to a subtype of ``QIOChannel`` (see ``io/``).
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Saving the state of one device
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==============================
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For most devices, the state is saved in a single call to the migration
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infrastructure; these are *non-iterative* devices.  The data for these
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devices is sent at the end of precopy migration, when the CPUs are paused.
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There are also *iterative* devices, which contain a very large amount of
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data (e.g. RAM or large tables).  See the iterative device section below.
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General advice for device developers
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------------------------------------
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- The migration state saved should reflect the device being modelled rather
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  than the way your implementation works.  That way if you change the implementation
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  later the migration stream will stay compatible.  That model may include
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  internal state that's not directly visible in a register.
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- When saving a migration stream the device code may walk and check
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  the state of the device.  These checks might fail in various ways (e.g.
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  discovering internal state is corrupt or that the guest has done something bad).
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  Consider carefully before asserting/aborting at this point, since the
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  normal response from users is that *migration broke their VM* since it had
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  apparently been running fine until then.  In these error cases, the device
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  should log a message indicating the cause of error, and should consider
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  putting the device into an error state, allowing the rest of the VM to
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  continue execution.
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- The migration might happen at an inconvenient point,
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  e.g. right in the middle of the guest reprogramming the device, during
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  guest reboot or shutdown or while the device is waiting for external IO.
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  It's strongly preferred that migrations do not fail in this situation,
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  since in the cloud environment migrations might happen automatically to
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  VMs that the administrator doesn't directly control.
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- If you do need to fail a migration, ensure that sufficient information
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  is logged to identify what went wrong.
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- The destination should treat an incoming migration stream as hostile
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  (which we do to varying degrees in the existing code).  Check that offsets
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  into buffers and the like can't cause overruns.  Fail the incoming migration
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  in the case of a corrupted stream like this.
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- Take care with internal device state or behaviour that might become
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  migration version dependent.  For example, the order of PCI capabilities
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  is required to stay constant across migration.  Another example would
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  be that a special case handled by subsections (see below) might become
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  much more common if a default behaviour is changed.
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- The state of the source should not be changed or destroyed by the
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  outgoing migration.  Migrations timing out or being failed by
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  higher levels of management, or failures of the destination host are
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  not unusual, and in that case the VM is restarted on the source.
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  Note that the management layer can validly revert the migration
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  even though the QEMU level of migration has succeeded as long as it
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  does it before starting execution on the destination.
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- Buses and devices should be able to explicitly specify addresses when
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  instantiated, and management tools should use those.  For example,
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  when hot adding USB devices it's important to specify the ports
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  and addresses, since implicit ordering based on the command line order
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  may be different on the destination.  This can result in the
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  device state being loaded into the wrong device.
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VMState
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-------
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Most device data can be described using the ``VMSTATE`` macros (mostly defined
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in ``include/migration/vmstate.h``).
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An example (from hw/input/pckbd.c)
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.. code:: c
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  static const VMStateDescription vmstate_kbd = {
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      .name = "pckbd",
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      .version_id = 3,
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      .minimum_version_id = 3,
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      .fields = (const VMStateField[]) {
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          VMSTATE_UINT8(write_cmd, KBDState),
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          VMSTATE_UINT8(status, KBDState),
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          VMSTATE_UINT8(mode, KBDState),
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          VMSTATE_UINT8(pending, KBDState),
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          VMSTATE_END_OF_LIST()
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      }
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  };
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We are declaring the state with name "pckbd".  The ``version_id`` is
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3, and there are 4 uint8_t fields in the KBDState structure.  We
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registered this ``VMSTATEDescription`` with one of the following
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functions.  The first one will generate a device ``instance_id``
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different for each registration.  Use the second one if you already
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have an id that is different for each instance of the device:
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.. code:: c
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    vmstate_register_any(NULL, &vmstate_kbd, s);
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    vmstate_register(NULL, instance_id, &vmstate_kbd, s);
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For devices that are ``qdev`` based, we can register the device in the class
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init function:
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.. code:: c
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    dc->vmsd = &vmstate_kbd_isa;
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The VMState macros take care of ensuring that the device data section
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is formatted portably (normally big endian) and make some compile time checks
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against the types of the fields in the structures.
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VMState macros can include other VMStateDescriptions to store substructures
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(see ``VMSTATE_STRUCT_``), arrays (``VMSTATE_ARRAY_``) and variable length
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arrays (``VMSTATE_VARRAY_``).  Various other macros exist for special
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cases.
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Note that the format on the wire is still very raw; i.e. a VMSTATE_UINT32
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ends up with a 4 byte bigendian representation on the wire; in the future
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it might be possible to use a more structured format.
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Legacy way
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----------
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This way is going to disappear as soon as all current users are ported to VMSTATE;
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although converting existing code can be tricky, and thus 'soon' is relative.
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Each device has to register two functions, one to save the state and
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another to load the state back.
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.. code:: c
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  int register_savevm_live(const char *idstr,
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                           int instance_id,
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                           int version_id,
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                           SaveVMHandlers *ops,
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                           void *opaque);
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Two functions in the ``ops`` structure are the ``save_state``
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and ``load_state`` functions.  Notice that ``load_state`` receives a version_id
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parameter to know what state format is receiving.  ``save_state`` doesn't
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have a version_id parameter because it always uses the latest version.
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Note that because the VMState macros still save the data in a raw
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format, in many cases it's possible to replace legacy code
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with a carefully constructed VMState description that matches the
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byte layout of the existing code.
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Changing migration data structures
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----------------------------------
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When we migrate a device, we save/load the state as a series
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of fields.  Sometimes, due to bugs or new functionality, we need to
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change the state to store more/different information.  Changing the migration
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state saved for a device can break migration compatibility unless
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care is taken to use the appropriate techniques.  In general QEMU tries
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to maintain forward migration compatibility (i.e. migrating from
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QEMU n->n+1) and there are users who benefit from backward compatibility
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as well.
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Subsections
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-----------
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The most common structure change is adding new data, e.g. when adding
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a newer form of device, or adding that state that you previously
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forgot to migrate.  This is best solved using a subsection.
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A subsection is "like" a device vmstate, but with a particularity, it
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has a Boolean function that tells if that values are needed to be sent
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or not.  If this functions returns false, the subsection is not sent.
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Subsections have a unique name, that is looked for on the receiving
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side.
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On the receiving side, if we found a subsection for a device that we
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don't understand, we just fail the migration.  If we understand all
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the subsections, then we load the state with success.  There's no check
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that a subsection is loaded, so a newer QEMU that knows about a subsection
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can (with care) load a stream from an older QEMU that didn't send
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the subsection.
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If the new data is only needed in a rare case, then the subsection
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can be made conditional on that case and the migration will still
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succeed to older QEMUs in most cases.  This is OK for data that's
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critical, but in some use cases it's preferred that the migration
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should succeed even with the data missing.  To support this the
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subsection can be connected to a device property and from there
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to a versioned machine type.
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The 'pre_load' and 'post_load' functions on subsections are only
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called if the subsection is loaded.
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One important note is that the outer post_load() function is called "after"
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loading all subsections, because a newer subsection could change the same
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value that it uses.  A flag, and the combination of outer pre_load and
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post_load can be used to detect whether a subsection was loaded, and to
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fall back on default behaviour when the subsection isn't present.
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Example:
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.. code:: c
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  static bool ide_drive_pio_state_needed(void *opaque)
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  {
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      IDEState *s = opaque;
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      return ((s->status & DRQ_STAT) != 0)
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          || (s->bus->error_status & BM_STATUS_PIO_RETRY);
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  }
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  const VMStateDescription vmstate_ide_drive_pio_state = {
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      .name = "ide_drive/pio_state",
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      .version_id = 1,
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      .minimum_version_id = 1,
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      .pre_save = ide_drive_pio_pre_save,
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      .post_load = ide_drive_pio_post_load,
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      .needed = ide_drive_pio_state_needed,
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      .fields = (const VMStateField[]) {
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          VMSTATE_INT32(req_nb_sectors, IDEState),
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          VMSTATE_VARRAY_INT32(io_buffer, IDEState, io_buffer_total_len, 1,
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                               vmstate_info_uint8, uint8_t),
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          VMSTATE_INT32(cur_io_buffer_offset, IDEState),
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          VMSTATE_INT32(cur_io_buffer_len, IDEState),
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          VMSTATE_UINT8(end_transfer_fn_idx, IDEState),
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          VMSTATE_INT32(elementary_transfer_size, IDEState),
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          VMSTATE_INT32(packet_transfer_size, IDEState),
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          VMSTATE_END_OF_LIST()
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      }
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  };
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  const VMStateDescription vmstate_ide_drive = {
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      .name = "ide_drive",
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      .version_id = 3,
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      .minimum_version_id = 0,
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      .post_load = ide_drive_post_load,
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      .fields = (const VMStateField[]) {
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          .... several fields ....
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          VMSTATE_END_OF_LIST()
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      },
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      .subsections = (const VMStateDescription * const []) {
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          &vmstate_ide_drive_pio_state,
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          NULL
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      }
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  };
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Here we have a subsection for the pio state.  We only need to
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save/send this state when we are in the middle of a pio operation
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(that is what ``ide_drive_pio_state_needed()`` checks).  If DRQ_STAT is
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not enabled, the values on that fields are garbage and don't need to
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be sent.
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Connecting subsections to properties
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------------------------------------
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Using a condition function that checks a 'property' to determine whether
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to send a subsection allows backward migration compatibility when
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new subsections are added, especially when combined with versioned
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machine types.
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For example:
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   a) Add a new property using ``DEFINE_PROP_BOOL`` - e.g. support-foo and
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      default it to true.
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   b) Add an entry to the ``hw_compat_`` for the previous version that sets
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      the property to false.
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   c) Add a static bool  support_foo function that tests the property.
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   d) Add a subsection with a .needed set to the support_foo function
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   e) (potentially) Add an outer pre_load that sets up a default value
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      for 'foo' to be used if the subsection isn't loaded.
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Now that subsection will not be generated when using an older
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machine type and the migration stream will be accepted by older
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QEMU versions.
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Not sending existing elements
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-----------------------------
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Sometimes members of the VMState are no longer needed:
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  - removing them will break migration compatibility
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  - making them version dependent and bumping the version will break backward migration
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    compatibility.
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Adding a dummy field into the migration stream is normally the best way to preserve
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compatibility.
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If the field really does need to be removed then:
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  a) Add a new property/compatibility/function in the same way for subsections above.
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  b) replace the VMSTATE macro with the _TEST version of the macro, e.g.:
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   ``VMSTATE_UINT32(foo, barstruct)``
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   becomes
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   ``VMSTATE_UINT32_TEST(foo, barstruct, pre_version_baz)``
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   Sometime in the future when we no longer care about the ancient versions these can be killed off.
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   Note that for backward compatibility it's important to fill in the structure with
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   data that the destination will understand.
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Any difference in the predicates on the source and destination will end up
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with different fields being enabled and data being loaded into the wrong
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fields; for this reason conditional fields like this are very fragile.
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 | 
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Versions
 | 
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--------
 | 
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Version numbers are intended for major incompatible changes to the
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migration of a device, and using them breaks backward-migration
 | 
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compatibility; in general most changes can be made by adding Subsections
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(see above) or _TEST macros (see above) which won't break compatibility.
 | 
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Each version is associated with a series of fields saved.  The ``save_state`` always saves
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the state as the newer version.  But ``load_state`` sometimes is able to
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load state from an older version.
 | 
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You can see that there are two version fields:
 | 
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- ``version_id``: the maximum version_id supported by VMState for that device.
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- ``minimum_version_id``: the minimum version_id that VMState is able to understand
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  for that device.
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VMState is able to read versions from minimum_version_id to version_id.
 | 
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There are *_V* forms of many ``VMSTATE_`` macros to load fields for version dependent fields,
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e.g.
 | 
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.. code:: c
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   VMSTATE_UINT16_V(ip_id, Slirp, 2),
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only loads that field for versions 2 and newer.
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Saving state will always create a section with the 'version_id' value
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and thus can't be loaded by any older QEMU.
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Massaging functions
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-------------------
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						|
 | 
						|
Sometimes, it is not enough to be able to save the state directly
 | 
						|
from one structure, we need to fill the correct values there.  One
 | 
						|
example is when we are using kvm.  Before saving the cpu state, we
 | 
						|
need to ask kvm to copy to QEMU the state that it is using.  And the
 | 
						|
opposite when we are loading the state, we need a way to tell kvm to
 | 
						|
load the state for the cpu that we have just loaded from the QEMUFile.
 | 
						|
 | 
						|
The functions to do that are inside a vmstate definition, and are called:
 | 
						|
 | 
						|
- ``int (*pre_load)(void *opaque);``
 | 
						|
 | 
						|
  This function is called before we load the state of one device.
 | 
						|
 | 
						|
- ``int (*post_load)(void *opaque, int version_id);``
 | 
						|
 | 
						|
  This function is called after we load the state of one device.
 | 
						|
 | 
						|
- ``int (*pre_save)(void *opaque);``
 | 
						|
 | 
						|
  This function is called before we save the state of one device.
 | 
						|
 | 
						|
- ``int (*post_save)(void *opaque);``
 | 
						|
 | 
						|
  This function is called after we save the state of one device
 | 
						|
  (even upon failure, unless the call to pre_save returned an error).
 | 
						|
 | 
						|
Example: You can look at hpet.c, that uses the first three functions
 | 
						|
to massage the state that is transferred.
 | 
						|
 | 
						|
The ``VMSTATE_WITH_TMP`` macro may be useful when the migration
 | 
						|
data doesn't match the stored device data well; it allows an
 | 
						|
intermediate temporary structure to be populated with migration
 | 
						|
data and then transferred to the main structure.
 | 
						|
 | 
						|
If you use memory or portio_list API functions that update memory layout outside
 | 
						|
initialization (i.e., in response to a guest action), this is a strong
 | 
						|
indication that you need to call these functions in a ``post_load`` callback.
 | 
						|
Examples of such API functions are:
 | 
						|
 | 
						|
  - memory_region_add_subregion()
 | 
						|
  - memory_region_del_subregion()
 | 
						|
  - memory_region_set_readonly()
 | 
						|
  - memory_region_set_nonvolatile()
 | 
						|
  - memory_region_set_enabled()
 | 
						|
  - memory_region_set_address()
 | 
						|
  - memory_region_set_alias_offset()
 | 
						|
  - portio_list_set_address()
 | 
						|
  - portio_list_set_enabled()
 | 
						|
 | 
						|
Since the order of device save/restore is not defined, you must
 | 
						|
avoid accessing or changing any other device's state in one of these
 | 
						|
callbacks. (For instance, don't do anything that calls ``update_irq()``
 | 
						|
in a ``post_load`` hook.) Otherwise, restore will not be deterministic,
 | 
						|
and this will break execution record/replay.
 | 
						|
 | 
						|
Iterative device migration
 | 
						|
--------------------------
 | 
						|
 | 
						|
Some devices, such as RAM or certain platform devices,
 | 
						|
have large amounts of data that would mean that the CPUs would be
 | 
						|
paused for too long if they were sent in one section.  For these
 | 
						|
devices an *iterative* approach is taken.
 | 
						|
 | 
						|
The iterative devices generally don't use VMState macros
 | 
						|
(although it may be possible in some cases) and instead use
 | 
						|
qemu_put_*/qemu_get_* macros to read/write data to the stream.  Specialist
 | 
						|
versions exist for high bandwidth IO.
 | 
						|
 | 
						|
 | 
						|
An iterative device must provide:
 | 
						|
 | 
						|
  - A ``save_setup`` function that initialises the data structures and
 | 
						|
    transmits a first section containing information on the device.  In the
 | 
						|
    case of RAM this transmits a list of RAMBlocks and sizes.
 | 
						|
 | 
						|
  - A ``load_setup`` function that initialises the data structures on the
 | 
						|
    destination.
 | 
						|
 | 
						|
  - A ``state_pending_exact`` function that indicates how much more
 | 
						|
    data we must save.  The core migration code will use this to
 | 
						|
    determine when to pause the CPUs and complete the migration.
 | 
						|
 | 
						|
  - A ``state_pending_estimate`` function that indicates how much more
 | 
						|
    data we must save.  When the estimated amount is smaller than the
 | 
						|
    threshold, we call ``state_pending_exact``.
 | 
						|
 | 
						|
  - A ``save_live_iterate`` function should send a chunk of data until
 | 
						|
    the point that stream bandwidth limits tell it to stop.  Each call
 | 
						|
    generates one section.
 | 
						|
 | 
						|
  - A ``save_live_complete_precopy`` function that must transmit the
 | 
						|
    last section for the device containing any remaining data.
 | 
						|
 | 
						|
  - A ``load_state`` function used to load sections generated by
 | 
						|
    any of the save functions that generate sections.
 | 
						|
 | 
						|
  - ``cleanup`` functions for both save and load that are called
 | 
						|
    at the end of migration.
 | 
						|
 | 
						|
Note that the contents of the sections for iterative migration tend
 | 
						|
to be open-coded by the devices; care should be taken in parsing
 | 
						|
the results and structuring the stream to make them easy to validate.
 | 
						|
 | 
						|
Device ordering
 | 
						|
---------------
 | 
						|
 | 
						|
There are cases in which the ordering of device loading matters; for
 | 
						|
example in some systems where a device may assert an interrupt during loading,
 | 
						|
if the interrupt controller is loaded later then it might lose the state.
 | 
						|
 | 
						|
Some ordering is implicitly provided by the order in which the machine
 | 
						|
definition creates devices, however this is somewhat fragile.
 | 
						|
 | 
						|
The ``MigrationPriority`` enum provides a means of explicitly enforcing
 | 
						|
ordering.  Numerically higher priorities are loaded earlier.
 | 
						|
The priority is set by setting the ``priority`` field of the top level
 | 
						|
``VMStateDescription`` for the device.
 | 
						|
 | 
						|
Stream structure
 | 
						|
================
 | 
						|
 | 
						|
The stream tries to be word and endian agnostic, allowing migration between hosts
 | 
						|
of different characteristics running the same VM.
 | 
						|
 | 
						|
  - Header
 | 
						|
 | 
						|
    - Magic
 | 
						|
    - Version
 | 
						|
    - VM configuration section
 | 
						|
 | 
						|
       - Machine type
 | 
						|
       - Target page bits
 | 
						|
  - List of sections
 | 
						|
    Each section contains a device, or one iteration of a device save.
 | 
						|
 | 
						|
    - section type
 | 
						|
    - section id
 | 
						|
    - ID string (First section of each device)
 | 
						|
    - instance id (First section of each device)
 | 
						|
    - version id (First section of each device)
 | 
						|
    - <device data>
 | 
						|
    - Footer mark
 | 
						|
  - EOF mark
 | 
						|
  - VM Description structure
 | 
						|
    Consisting of a JSON description of the contents for analysis only
 | 
						|
 | 
						|
The ``device data`` in each section consists of the data produced
 | 
						|
by the code described above.  For non-iterative devices they have a single
 | 
						|
section; iterative devices have an initial and last section and a set
 | 
						|
of parts in between.
 | 
						|
Note that there is very little checking by the common code of the integrity
 | 
						|
of the ``device data`` contents, that's up to the devices themselves.
 | 
						|
The ``footer mark`` provides a little bit of protection for the case where
 | 
						|
the receiving side reads more or less data than expected.
 | 
						|
 | 
						|
The ``ID string`` is normally unique, having been formed from a bus name
 | 
						|
and device address, PCI devices and storage devices hung off PCI controllers
 | 
						|
fit this pattern well.  Some devices are fixed single instances (e.g. "pc-ram").
 | 
						|
Others (especially either older devices or system devices which for
 | 
						|
some reason don't have a bus concept) make use of the ``instance id``
 | 
						|
for otherwise identically named devices.
 | 
						|
 | 
						|
Return path
 | 
						|
-----------
 | 
						|
 | 
						|
Only a unidirectional stream is required for normal migration, however a
 | 
						|
``return path`` can be created when bidirectional communication is desired.
 | 
						|
This is primarily used by postcopy, but is also used to return a success
 | 
						|
flag to the source at the end of migration.
 | 
						|
 | 
						|
``qemu_file_get_return_path(QEMUFile* fwdpath)`` gives the QEMUFile* for the return
 | 
						|
path.
 | 
						|
 | 
						|
  Source side
 | 
						|
 | 
						|
     Forward path - written by migration thread
 | 
						|
     Return path  - opened by main thread, read by return-path thread
 | 
						|
 | 
						|
  Destination side
 | 
						|
 | 
						|
     Forward path - read by main thread
 | 
						|
     Return path  - opened by main thread, written by main thread AND postcopy
 | 
						|
     thread (protected by rp_mutex)
 | 
						|
 |