/* * FreeRTOS V202111.00 * Copyright (C) 2020 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * https://www.FreeRTOS.org * https://github.com/FreeRTOS * */ /*! @file list_utest.c */ /* C runtime includes. */ #include #include /* List includes */ #include "FreeRTOS.h" #include "FreeRTOSConfig.h" #include "list.h" /* Test includes. */ #include "unity.h" /* =========================== DEFINES CONSTANTS ========================== */ #define MAX_ITEMS 5000 /*!< number of items for a few testcases*/ /* =========================== GLOBAL VARIABLES =========================== */ /* ============================ Unity Fixtures ============================ */ /*! called before each testcase */ void setUp( void ) { } /*! called after each testcase */ void tearDown( void ) { } /*! called at the beginning of the whole suite */ void suiteSetUp() { } /*! called at the end of the whole suite */ int suiteTearDown( int numFailures ) { return numFailures; } /* =========================== Static Functions =========================== */ /*! * @brief initialize a preallocated list of ListItems_t * @param listItems list to initialize * @param count the number of listItems in the list */ static void initialise_list_items( ListItem_t * listItems, int count ) { for( int i = 0; i < count; i++ ) { vListInitialiseItem( &listItems[ i ] ); } } /*! * @brief initialize a preallocated list of ListItems_t initializing each ones * value to its position value * @param listItems list to initialize * @param count the number of listItems in the list */ static void initialise_list_items_with_position( ListItem_t * listItems, int count ) { for( int i = 0; i < count; i++ ) { /*listItems[ i ].xItemValue = i; */ listSET_LIST_ITEM_VALUE( &listItems[ i ], i ); vListInitialiseItem( &listItems[ i ] ); } } /*! * @brief validate a list when it is empty * @param pxList a list object */ static void validate_empty_list( const List_t * const pxList ) { TEST_ASSERT_EQUAL( 0U, listCURRENT_LIST_LENGTH( pxList ) ); TEST_ASSERT_EQUAL_PTR( &pxList->xListEnd, pxList->pxIndex ); TEST_ASSERT_EQUAL( portMAX_DELAY, pxList->xListEnd.xItemValue ); TEST_ASSERT_EQUAL( &pxList->xListEnd, pxList->xListEnd.pxNext ); TEST_ASSERT_EQUAL( &pxList->xListEnd, pxList->xListEnd.pxPrevious ); } /* ============================== Test Cases ============================== */ /*! * @brief validate the initialization function of a list * @coverage vListInitialise */ void test_vListInitialise_Success( void ) { List_t pxList; vListInitialise( &pxList ); validate_empty_list( &pxList ); } /*! * @brief validate the initialization function of a list item * @coverage vListInitialiseItem */ void test_vListInitialiseItem_Success( void ) { ListItem_t pxItem; vListInitialiseItem( &pxItem ); TEST_ASSERT_EQUAL( NULL, pxItem.pxContainer ); } /*! * @brief test vListIntertEnd successful case with only 1 item * @details This test ensures the list is sane when 1 item is inserted * @coverage vListInsertEnd */ void test_vListInsertEnd_Success_1_item( void ) { List_t pxList; ListItem_t pxNewListItem; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); vListInitialiseItem( &pxNewListItem ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; vListInsertEnd( &pxList, &pxNewListItem ); /* List contains 1 item */ TEST_ASSERT_EQUAL( 1U, pxList.uxNumberOfItems ); TEST_ASSERT_EQUAL_PTR( &pxList.xListEnd, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem.pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem.pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem.pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test vListIntertEnd successful case with only 2 items * @details This test ensures the list is sane when 2 items are inserted * @coverage vListInsertEnd */ void test_vListInsertEnd_Success_2_items( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); vListInitialiseItem( &pxNewListItem[ 0 ] ); vListInitialiseItem( &pxNewListItem[ 1 ] ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; vListInsertEnd( &pxList, &pxNewListItem[ 0 ] ); vListInsertEnd( &pxList, &pxNewListItem[ 1 ] ); /* List contains 2 items */ TEST_ASSERT_EQUAL( 2U, pxList.uxNumberOfItems ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxPrevious, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test vListIntertEnd successful case with only 3 items * @details This test ensures the list is sane when 3 items are inserted * @coverage vListInsertEnd */ void test_vListInsertEnd_Success_3_items( void ) { List_t pxList; ListItem_t pxNewListItem[ 3 ]; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 3 ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; vListInsertEnd( &pxList, &pxNewListItem[ 0 ] ); vListInsertEnd( &pxList, &pxNewListItem[ 1 ] ); vListInsertEnd( &pxList, &pxNewListItem[ 2 ] ); /* List contains 3 items */ TEST_ASSERT_EQUAL( 3U, pxList.uxNumberOfItems ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxNext, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxPrevious, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxPrevious, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test vListIntertEnd successful case with multiple items (5000) * @details This test ensures the list is sane when 5000 items are inserted * @coverage vListInsertEnd */ void test_vListInsertEnd_success_multiple_items( void ) { List_t pxList; ListItem_t pxNewListItem[ MAX_ITEMS ]; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, MAX_ITEMS ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; for( int i = 0; i < MAX_ITEMS; i++ ) { vListInsertEnd( &pxList, &pxNewListItem[ i ] ); } /* List contains 5000 items */ TEST_ASSERT_EQUAL( MAX_ITEMS, pxList.uxNumberOfItems ); /* Validate all elements except first and last */ for( int i = 1; i < MAX_ITEMS - 1; i++ ) { TEST_ASSERT_EQUAL_PTR( pxNewListItem[ i ].pxNext, &pxNewListItem[ i + 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ i ].pxPrevious, &pxNewListItem[ i - 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ i ].pxContainer, &pxList ); } /* Validate first element */ TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); /* Validate last element */ TEST_ASSERT_EQUAL_PTR( pxNewListItem[ MAX_ITEMS - 1 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ MAX_ITEMS - 1 ].pxPrevious, &pxNewListItem[ MAX_ITEMS - 2 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ MAX_ITEMS - 1 ].pxContainer, &pxList ); /* Validate end marker */ TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ MAX_ITEMS - 1 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test vListIntert successful case with 1 item * @details This test ensures the list is sane when 1 item is inserted * @coverage vListInsert */ void test_vListInsert_success_1_item( void ) { List_t pxList; ListItem_t pxNewListItem; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); vListInitialiseItem( &pxNewListItem ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; vListInsert( &pxList, &pxNewListItem ); TEST_ASSERT_EQUAL( 1U, pxList.uxNumberOfItems ); TEST_ASSERT_EQUAL_PTR( &pxList.xListEnd, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem.pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem.pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem.pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test vListIntert successful case with 2 items * @details This test ensures the list is sane when 2 items are inserted * @coverage vListInsert */ void test_vListInsert_success_2_items( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; pxNewListItem[ 0 ].xItemValue = 0; pxNewListItem[ 1 ].xItemValue = 1; vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL( 2U, pxList.uxNumberOfItems ); TEST_ASSERT_EQUAL_PTR( &pxList.xListEnd, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxPrevious, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test vListIntert successful case with 3 items * @details This test ensures the list is sane when 3 items are inserted * @coverage vListInsert */ void test_vListInsert_success_3_items( void ) { List_t pxList; ListItem_t pxNewListItem[ 3 ]; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; pxNewListItem[ 0 ].xItemValue = 0; pxNewListItem[ 1 ].xItemValue = 1; pxNewListItem[ 2 ].xItemValue = 2; vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); vListInsert( &pxList, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxNext, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxPrevious, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxPrevious, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test vListIntert successful case with multiple items (5000) * @details This test ensures the list is sane when multiple items are inserted * @coverage vListInsert */ void test_vListInsert_success_multiple_items( void ) { List_t pxList; ListItem_t pxNewListItem[ MAX_ITEMS ]; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); initialise_list_items_with_position( pxNewListItem, MAX_ITEMS ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; for( int i = 0; i < MAX_ITEMS; i++ ) { vListInsert( &pxList, &pxNewListItem[ i ] ); } /* List contains 5000 items */ TEST_ASSERT_EQUAL( MAX_ITEMS, pxList.uxNumberOfItems ); /* Validate all elements except first and last */ for( int i = 1; i < MAX_ITEMS - 1; i++ ) { TEST_ASSERT_EQUAL_PTR( pxNewListItem[ i ].pxNext, &pxNewListItem[ i + 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ i ].pxPrevious, &pxNewListItem[ i - 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ i ].pxContainer, &pxList ); } /* Validate first element */ TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); /* Validate last element */ TEST_ASSERT_EQUAL_PTR( pxNewListItem[ MAX_ITEMS - 1 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ MAX_ITEMS - 1 ].pxPrevious, &pxNewListItem[ MAX_ITEMS - 2 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ MAX_ITEMS - 1 ].pxContainer, &pxList ); /* Validate end marker */ TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ MAX_ITEMS - 1 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test uxListRemove successful case with 1 item * @details This test ensures the list is sane when 1 item is removed * @coverage vListInsert */ void test_vListInsert_success_vportMAXDELAY( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; pxNewListItem[ 0 ].xItemValue = 1; pxNewListItem[ 1 ].xItemValue = portMAX_DELAY; vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL( 2U, pxList.uxNumberOfItems ); TEST_ASSERT_EQUAL_PTR( &pxList.xListEnd, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxPrevious, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test uxListRemove successful case with 1 item * @details This test ensures the list is sane when 1 item is removed * @coverage uxListRemove */ void test_uxListRemove_success( void ) { List_t pxList; ListItem_t pxNewListItem; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); vListInitialiseItem( &pxNewListItem ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; vListInsert( &pxList, &pxNewListItem ); TEST_ASSERT_EQUAL( 1U, pxList.uxNumberOfItems ); TEST_ASSERT_EQUAL_PTR( &pxList.xListEnd, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem.pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem.pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem.pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); uxListRemove( &pxNewListItem ); validate_empty_list( &pxList ); TEST_ASSERT_EQUAL( 0U, pxList.uxNumberOfItems ); TEST_ASSERT_EQUAL_PTR( &pxList.xListEnd, pxList.pxIndex ); TEST_ASSERT_EQUAL( portMAX_DELAY, pxList.xListEnd.xItemValue ); TEST_ASSERT_EQUAL( &pxList.xListEnd, pxList.xListEnd.pxNext ); TEST_ASSERT_EQUAL( &pxList.xListEnd, pxList.xListEnd.pxPrevious ); } /*! * @brief test uxListRemove successful case with 2 items * @details This test ensures the list is sane when 2 items are removed * @coverage uxListRemove */ void test_uxListRemove_multiple( void ) { List_t pxList; ListItem_t pxNewListItem[ 3 ]; MiniListItem_t * miniListEnd; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 3 ); miniListEnd = ( MiniListItem_t * ) pxList.pxIndex; pxNewListItem[ 0 ].xItemValue = 0; pxNewListItem[ 1 ].xItemValue = 1; pxNewListItem[ 2 ].xItemValue = portMAX_DELAY; vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); vListInsert( &pxList, &pxNewListItem[ 2 ] ); uxListRemove( &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL( 2U, pxList.uxNumberOfItems ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxNext, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxPrevious, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxPrevious, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); uxListRemove( &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL( 2U, pxList.uxNumberOfItems ); vListInsert( &pxList, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxNext, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxPrevious, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxPrevious, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); uxListRemove( &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL( 2U, listCURRENT_LIST_LENGTH( &pxList ) ); vListInsert( &pxList, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxNext, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxPrevious, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 0 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxNext, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxPrevious, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 1 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxNext, miniListEnd ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxPrevious, &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL_PTR( pxNewListItem[ 2 ].pxContainer, &pxList ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxNext, &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->pxPrevious, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL_PTR( miniListEnd->xItemValue, portMAX_DELAY ); } /*! * @brief test uxListRemove when the index pointed to by pxList->pxIndex is * being removed * @details This test ensures that the function uxListRemove reassigns the * index to the previous element of the one being removed * @coverage uxListRemove */ void test_uxListRemove_index_item( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; void * owner1 = ( void * ) 0; void * owner2 = ( void * ) 8; void * nextOwner; vListInitialise( &pxList ); initialise_list_items_with_position( pxNewListItem, 2 ); vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); listSET_LIST_ITEM_OWNER( &pxNewListItem[ 0 ], owner1 ); listSET_LIST_ITEM_OWNER( &pxNewListItem[ 1 ], owner2 ); TEST_ASSERT_EQUAL_PTR( &pxList.xListEnd, pxList.pxIndex ); listGET_OWNER_OF_NEXT_ENTRY( nextOwner, ( List_t * const ) &pxList ); TEST_ASSERT_EQUAL_PTR( nextOwner, owner1 ); listGET_OWNER_OF_NEXT_ENTRY( nextOwner, ( List_t * const ) &pxList ); TEST_ASSERT_EQUAL_PTR( nextOwner, owner2 ); uxListRemove( &pxNewListItem[ 1 ] ); TEST_ASSERT_EQUAL( &pxNewListItem[ 0 ], pxList.pxIndex ); uxListRemove( &pxNewListItem[ 0 ] ); validate_empty_list( &pxList ); } /*! * @brief test macros listSET_LIST_ITEM_VALUE and listGET_LIST_ITEM_VALUE * @details This test ensures that the macros are setting and getting the exact * values stored in the list items */ void test_macro_listSET_GET_LIST_ITEM_VALUE( void ) { ListItem_t pxNewListItem; int initial_value = 10; int get_value; listSET_LIST_ITEM_VALUE( &pxNewListItem, initial_value ); get_value = listGET_LIST_ITEM_VALUE( &pxNewListItem ); TEST_ASSERT_EQUAL( get_value, initial_value ); } /*! * @brief test macro listCURRENT_LIST_LENGTH * @details This test ensures that the macro is returning the actual number * of items in the list */ void test_macro_listCURRENT_LIST_LENGTH( void ) { List_t pxList; ListItem_t pxNewListItem[ 3 ]; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 3 ); vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); vListInsert( &pxList, &pxNewListItem[ 2 ] ); TEST_ASSERT_EQUAL( 3U, pxList.uxNumberOfItems ); TEST_ASSERT_EQUAL( 3U, listCURRENT_LIST_LENGTH( &pxList ) ); } /*! * @brief test macro listGET_LIST_ITEM_OWNER and listSET_LIST_ITEM_OWNER * @details This test ensures that the macros set and get the same owner from * the ListItem_t */ void test_macros_list_SET_GET_LIST_ITEM_OWNER( void ) { ListItem_t pxNewListItem; void * owner = ( void * ) 0; void * saved_owner; listSET_LIST_ITEM_OWNER( &pxNewListItem, owner ); saved_owner = listGET_LIST_ITEM_OWNER( &pxNewListItem ); TEST_ASSERT_EQUAL_PTR( saved_owner, owner ); } /*! * @brief test macro listGET_OWNER_OF_NEXT_ENTRY * @details This test ensures that the macro is circling correctly through the list */ void test_macro_listGET_OWNER_OF_NEXT_ENTRY( void ) { List_t pxList; ListItem_t pxNewListItem[ 3 ]; void * owner1 = ( void * ) 0; void * owner2 = ( void * ) 8; void * owner3 = ( void * ) 16; void * nextOwner; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 3 ); pxNewListItem[ 0 ].xItemValue = 0; pxNewListItem[ 1 ].xItemValue = 1; pxNewListItem[ 2 ].xItemValue = portMAX_DELAY; vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); vListInsert( &pxList, &pxNewListItem[ 2 ] ); listSET_LIST_ITEM_OWNER( &pxNewListItem[ 0 ], owner1 ); listSET_LIST_ITEM_OWNER( &pxNewListItem[ 1 ], owner2 ); listSET_LIST_ITEM_OWNER( &pxNewListItem[ 2 ], owner3 ); TEST_ASSERT_EQUAL_PTR( &pxList.xListEnd, pxList.pxIndex ); listGET_OWNER_OF_NEXT_ENTRY( nextOwner, ( List_t * const ) &pxList ); TEST_ASSERT_NOT_EQUAL_UINT64( &pxList.xListEnd, pxList.pxIndex ); TEST_ASSERT_EQUAL( pxList.pxIndex->pvOwner, owner1 ); TEST_ASSERT_EQUAL_PTR( nextOwner, owner1 ); listGET_OWNER_OF_NEXT_ENTRY( nextOwner, ( List_t * const ) &pxList ); TEST_ASSERT_NOT_EQUAL_UINT64( &pxList.xListEnd, pxList.pxIndex ); TEST_ASSERT_EQUAL( pxList.pxIndex->pvOwner, owner2 ); TEST_ASSERT_EQUAL_PTR( nextOwner, owner2 ); listGET_OWNER_OF_NEXT_ENTRY( nextOwner, ( List_t * const ) &pxList ); TEST_ASSERT_NOT_EQUAL_UINT64( &pxList.xListEnd, pxList.pxIndex ); TEST_ASSERT_EQUAL( pxList.pxIndex->pvOwner, owner3 ); TEST_ASSERT_EQUAL_PTR( nextOwner, owner3 ); /* back to the first owner */ listGET_OWNER_OF_NEXT_ENTRY( nextOwner, ( List_t * const ) &pxList ); TEST_ASSERT_NOT_EQUAL_UINT64( &pxList.xListEnd, pxList.pxIndex ); TEST_ASSERT_EQUAL( pxList.pxIndex->pvOwner, owner1 ); TEST_ASSERT_EQUAL_PTR( nextOwner, owner1 ); } /*! * @brief test macro listGET_ITEM_VALUE_OF_HEAD_ENTRY normal case * @details This test ensures that the macro is returning the correct value of * the head entry from pxList */ void test_macro_listGET_ITEM_VALUE_OF_HEAD_ENTRY( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; TickType_t saved_item_value; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); pxNewListItem[ 0 ].xItemValue = 0; pxNewListItem[ 1 ].xItemValue = 1; vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); saved_item_value = listGET_ITEM_VALUE_OF_HEAD_ENTRY( &pxList ); TEST_ASSERT_EQUAL( saved_item_value, pxNewListItem[ 0 ].xItemValue ); } /*! * @brief test macro listGET_HEAD_ENTRY normal case * @details This test ensures that the macro is returning the head entry */ void test_macro_listGET_HEAD_ENTRY( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; ListItem_t * saved_head_entry; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); pxNewListItem[ 0 ].xItemValue = 0; pxNewListItem[ 1 ].xItemValue = 1; vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); saved_head_entry = listGET_HEAD_ENTRY( &pxList ); TEST_ASSERT_EQUAL_PTR( saved_head_entry, &pxNewListItem[ 0 ] ); } /*! * @brief test macro listGET_NEXT normal case * @details This test ensures that the macro is returning the next list item */ void test_macro_listGET_NEXT( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; ListItem_t * pxNextListItem; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); pxNewListItem[ 0 ].xItemValue = 0; pxNewListItem[ 1 ].xItemValue = 1; vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); pxNextListItem = listGET_NEXT( &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( &pxNewListItem[ 1 ], pxNextListItem ); } /*! * @brief test macro listGET_END_MARKER normal case * @details This test ensures that the macro is returning the last item * (MiniListItem_t) */ void test_macro_listGET_END_MARKER( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; MiniListItem_t * endList; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); pxNewListItem[ 0 ].xItemValue = 0; pxNewListItem[ 1 ].xItemValue = 1; vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); endList = ( MiniListItem_t * ) listGET_END_MARKER( &pxList ); TEST_ASSERT_EQUAL_PTR( &pxList.xListEnd, endList ); } /*! * @brief test macro listLIST_IS_EMPTY normal case * @details This test ensures that the macro is returning if the list is empty * or not */ void test_macro_listLIST_IS_EMPTY( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; bool is_list_empty; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); is_list_empty = listLIST_IS_EMPTY( &pxList ); TEST_ASSERT_TRUE( is_list_empty ); vListInsert( &pxList, &pxNewListItem[ 0 ] ); is_list_empty = listLIST_IS_EMPTY( &pxList ); TEST_ASSERT_FALSE( is_list_empty ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); is_list_empty = listLIST_IS_EMPTY( &pxList ); TEST_ASSERT_FALSE( is_list_empty ); } /*! * @brief test macro listGET_OWNER_OF_HEAD_ENTRY normal case * @details This test ensures that the macro is returning the owner of he head * entry */ void test_macro_listGET_OWNER_OF_HEAD_ENTRY( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; void * owner1 = ( void * ) 0; void * owner2 = ( void * ) 8; void * saved_owner; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); pxNewListItem[ 0 ].xItemValue = 0; pxNewListItem[ 1 ].xItemValue = 1; listSET_LIST_ITEM_OWNER( &pxNewListItem[ 0 ], owner1 ); listSET_LIST_ITEM_OWNER( &pxNewListItem[ 1 ], owner2 ); vListInsert( &pxList, &pxNewListItem[ 0 ] ); vListInsert( &pxList, &pxNewListItem[ 1 ] ); saved_owner = listGET_OWNER_OF_HEAD_ENTRY( &pxList ); TEST_ASSERT_EQUAL_PTR( saved_owner, owner1 ); } /*! * @brief test macro listIS_CONTAINED_WITHIN normal case * @details This test ensures that the macro is returning whether the list item * is contained witin the list */ void test_macro_listIS_CONTAINED_WITHIN( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; bool is_contained; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); vListInsertEnd( &pxList, &pxNewListItem[ 0 ] ); is_contained = listIS_CONTAINED_WITHIN( &pxList, &pxNewListItem[ 1 ] ); TEST_ASSERT_FALSE( is_contained ); vListInsertEnd( &pxList, &pxNewListItem[ 1 ] ); /* List contains 2 items */ TEST_ASSERT_EQUAL( 2U, pxList.uxNumberOfItems ); is_contained = listIS_CONTAINED_WITHIN( &pxList, &pxNewListItem[ 1 ] ); TEST_ASSERT_TRUE( is_contained ); uxListRemove( &pxNewListItem[ 1 ] ); is_contained = listIS_CONTAINED_WITHIN( &pxList, &pxNewListItem[ 1 ] ); TEST_ASSERT_FALSE( is_contained ); } /*! * @brief test macro listLIST_ITEM_CONTAINER normal case * @details This test ensures that the macro is returning the item container * list */ void test_macro_listLIST_ITEM_CONTAINER( void ) { List_t pxList; ListItem_t pxNewListItem[ 2 ]; List_t * pxListContainer; vListInitialise( &pxList ); initialise_list_items( pxNewListItem, 2 ); vListInsertEnd( &pxList, &pxNewListItem[ 0 ] ); vListInsertEnd( &pxList, &pxNewListItem[ 1 ] ); /* List contains 2 items */ TEST_ASSERT_EQUAL( 2U, pxList.uxNumberOfItems ); pxListContainer = listLIST_ITEM_CONTAINER( &pxNewListItem[ 0 ] ); TEST_ASSERT_EQUAL_PTR( pxListContainer, &pxList ); } /*! * @brief test macro listLIST_IS_INITIALISED normal case * @details This test ensures that the macro is returning true when the list is * initialised */ void test_macro_listLIST_IS_INITIALISED_success( void ) { List_t pxList; bool is_initialised; vListInitialise( &pxList ); is_initialised = listLIST_IS_INITIALISED( &pxList ); TEST_ASSERT_TRUE( is_initialised ); } /*! * @brief test macro listLIST_ITEM_CONTAINER normal case * @details This test ensures that the macro is returning false when the list is * not initialised */ void test_macro_listLIST_IS_INITIALISED_fail( void ) { List_t pxList = { 0 }; bool is_initialised; is_initialised = listLIST_IS_INITIALISED( &pxList ); TEST_ASSERT_FALSE( is_initialised ); }