replay: fix processing async events
Asynchronous events saved at checkpoints may invoke callbacks when processed. These callbacks may also generate/read new events (e.g. clock reads). Therefore event processing flag must be reset before callback invocation. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Acked-by: Paolo Bonzini <pbonzini@redhat.com> Message-Id: <20180227095203.1060.70831.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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				@ -295,13 +295,13 @@ void replay_read_events(int checkpoint)
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        if (!event) {
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					        if (!event) {
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            break;
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					            break;
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        }
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					        }
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					        replay_finish_event();
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					        read_event_kind = -1;
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        replay_mutex_unlock();
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					        replay_mutex_unlock();
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        replay_run_event(event);
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					        replay_run_event(event);
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        replay_mutex_lock();
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					        replay_mutex_lock();
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        g_free(event);
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					        g_free(event);
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        replay_finish_event();
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        read_event_kind = -1;
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    }
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					    }
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}
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					}
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