sdl2: Support mouse wheel
In SDL2, wheel movement is its own event, not a button event. Wire it up similar to gtk.c Signed-off-by: Cole Robinson <crobinso@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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							@ -359,16 +359,12 @@ static void sdl_mouse_mode_change(Notifier *notify, void *data)
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}
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static void sdl_send_mouse_event(struct sdl2_state *scon, int dx, int dy,
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                                 int dz, int x, int y, int state)
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                                 int x, int y, int state)
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{
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    static uint32_t bmap[INPUT_BUTTON_MAX] = {
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        [INPUT_BUTTON_LEFT]       = SDL_BUTTON(SDL_BUTTON_LEFT),
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        [INPUT_BUTTON_MIDDLE]     = SDL_BUTTON(SDL_BUTTON_MIDDLE),
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        [INPUT_BUTTON_RIGHT]      = SDL_BUTTON(SDL_BUTTON_RIGHT),
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#if 0
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        [INPUT_BUTTON_WHEEL_UP]   = SDL_BUTTON(SDL_BUTTON_WHEELUP),
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        [INPUT_BUTTON_WHEEL_DOWN] = SDL_BUTTON(SDL_BUTTON_WHEELDOWN),
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#endif
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    };
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    static uint32_t prev_state;
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@ -566,7 +562,7 @@ static void handle_mousemotion(SDL_Event *ev)
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        }
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    }
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    if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
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        sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel, 0,
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        sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
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                             ev->motion.x, ev->motion.y, ev->motion.state);
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    }
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}
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@ -576,7 +572,6 @@ static void handle_mousebutton(SDL_Event *ev)
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    int buttonstate = SDL_GetMouseState(NULL, NULL);
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    SDL_MouseButtonEvent *bev;
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    struct sdl2_state *scon = get_scon_from_window(ev->key.windowID);
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    int dz;
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    bev = &ev->button;
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    if (!gui_grab && !qemu_input_is_absolute()) {
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@ -585,25 +580,35 @@ static void handle_mousebutton(SDL_Event *ev)
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            sdl_grab_start(scon);
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        }
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    } else {
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        dz = 0;
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        if (ev->type == SDL_MOUSEBUTTONDOWN) {
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            buttonstate |= SDL_BUTTON(bev->button);
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        } else {
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            buttonstate &= ~SDL_BUTTON(bev->button);
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        }
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#ifdef SDL_BUTTON_WHEELUP
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        if (bev->button == SDL_BUTTON_WHEELUP &&
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            ev->type == SDL_MOUSEBUTTONDOWN) {
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            dz = -1;
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        } else if (bev->button == SDL_BUTTON_WHEELDOWN &&
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                   ev->type == SDL_MOUSEBUTTONDOWN) {
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            dz = 1;
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        }
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#endif
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        sdl_send_mouse_event(scon, 0, 0, dz, bev->x, bev->y, buttonstate);
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        sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
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    }
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}
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static void handle_mousewheel(SDL_Event *ev)
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{
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    struct sdl2_state *scon = get_scon_from_window(ev->key.windowID);
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    SDL_MouseWheelEvent *wev = &ev->wheel;
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    InputButton btn;
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    if (wev->y > 0) {
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        btn = INPUT_BUTTON_WHEEL_UP;
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    } else if (wev->y < 0) {
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        btn = INPUT_BUTTON_WHEEL_DOWN;
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    } else {
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        return;
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    }
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    qemu_input_queue_btn(scon->dcl.con, btn, true);
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    qemu_input_event_sync();
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    qemu_input_queue_btn(scon->dcl.con, btn, false);
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    qemu_input_event_sync();
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}
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static void handle_windowevent(DisplayChangeListener *dcl, SDL_Event *ev)
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{
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    int w, h;
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@ -685,6 +690,9 @@ static void sdl_refresh(DisplayChangeListener *dcl)
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        case SDL_MOUSEBUTTONUP:
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            handle_mousebutton(ev);
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            break;
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        case SDL_MOUSEWHEEL:
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            handle_mousewheel(ev);
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            break;
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        case SDL_WINDOWEVENT:
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            handle_windowevent(dcl, ev);
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            break;
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