TCG: fix negative frame offset calculations
size_t is unsigned, so the frame offset calculations can be incorrect for negative offsets. Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
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							| @ -1439,13 +1439,17 @@ static void temp_allocate_frame(TCGContext *s, int temp) | ||||
| { | ||||
|     TCGTemp *ts; | ||||
|     ts = &s->temps[temp]; | ||||
|     s->current_frame_offset = (s->current_frame_offset + sizeof(tcg_target_long) - 1) & ~(sizeof(tcg_target_long) - 1); | ||||
|     if (s->current_frame_offset + sizeof(tcg_target_long) > s->frame_end) | ||||
|     s->current_frame_offset = (s->current_frame_offset + | ||||
|                                (tcg_target_long)sizeof(tcg_target_long) - 1) & | ||||
|         ~(sizeof(tcg_target_long) - 1); | ||||
|     if (s->current_frame_offset + (tcg_target_long)sizeof(tcg_target_long) > | ||||
|         s->frame_end) { | ||||
|         tcg_abort(); | ||||
|     } | ||||
|     ts->mem_offset = s->current_frame_offset; | ||||
|     ts->mem_reg = s->frame_reg; | ||||
|     ts->mem_allocated = 1; | ||||
|     s->current_frame_offset += sizeof(tcg_target_long); | ||||
|     s->current_frame_offset += (tcg_target_long)sizeof(tcg_target_long); | ||||
| } | ||||
| 
 | ||||
| /* free register 'reg' by spilling the corresponding temporary if necessary */ | ||||
|  | ||||
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