util: introduce bitmap_try_new
regular bitmap_new simply aborts if the memory allocation fails. bitmap_try_new returns NULL on failure and allows for proper error handling. Signed-off-by: Peter Lieven <pl@kamp.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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				@ -88,10 +88,19 @@ int slow_bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
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int slow_bitmap_intersects(const unsigned long *bitmap1,
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					int slow_bitmap_intersects(const unsigned long *bitmap1,
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                           const unsigned long *bitmap2, long bits);
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					                           const unsigned long *bitmap2, long bits);
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static inline unsigned long *bitmap_new(long nbits)
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					static inline unsigned long *bitmap_try_new(long nbits)
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{
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					{
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    long len = BITS_TO_LONGS(nbits) * sizeof(unsigned long);
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					    long len = BITS_TO_LONGS(nbits) * sizeof(unsigned long);
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    return g_malloc0(len);
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					    return g_try_malloc0(len);
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					}
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					static inline unsigned long *bitmap_new(long nbits)
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					{
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					    unsigned long *ptr = bitmap_try_new(nbits);
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					    if (ptr == NULL) {
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					        abort();
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					    }
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					    return ptr;
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}
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					}
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static inline void bitmap_zero(unsigned long *dst, long nbits)
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					static inline void bitmap_zero(unsigned long *dst, long nbits)
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