openrisc: remove muldiv64()
Originally, timers were ticks based, and it made sense to
add ticks to current time to know when to trigger an alarm.
But since commit:
7447545 change all other clock references to use nanosecond resolution accessors
All timers use nanoseconds and we need to convert ticks to nanoseconds, by
doing something like:
    y = muldiv64(x, get_ticks_per_sec(), TIMER_FREQ)
where x is the number of device ticks and y the number of system ticks.
y is used as nanoseconds in timer functions,
it works because 1 tick is 1 nanosecond.
(get_ticks_per_sec() is 10^9)
But as openrisc timer frequency is 20 MHz, we can also do:
    y = x * 50; /* 20 MHz period is 50 ns */
Signed-off-by: Laurent Vivier <lvivier@redhat.com>
			
			
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				@ -22,7 +22,7 @@
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#include "hw/hw.h"
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					#include "hw/hw.h"
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#include "qemu/timer.h"
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					#include "qemu/timer.h"
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#define TIMER_FREQ    (20 * 1000 * 1000)    /* 20MHz */
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					#define TIMER_PERIOD 50 /* 50 ns period for 20 MHz timer */
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/* The time when TTCR changes */
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					/* The time when TTCR changes */
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static uint64_t last_clk;
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					static uint64_t last_clk;
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@ -36,8 +36,7 @@ void cpu_openrisc_count_update(OpenRISCCPU *cpu)
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        return;
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					        return;
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    }
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					    }
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    now = qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL);
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					    now = qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL);
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    cpu->env.ttcr += (uint32_t)muldiv64(now - last_clk, TIMER_FREQ,
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					    cpu->env.ttcr += (uint32_t)((now - last_clk) / TIMER_PERIOD);
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                                        get_ticks_per_sec());
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    last_clk = now;
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					    last_clk = now;
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}
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					}
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@ -59,7 +58,7 @@ void cpu_openrisc_timer_update(OpenRISCCPU *cpu)
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    } else {
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					    } else {
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        wait = (cpu->env.ttmr & TTMR_TP) - (cpu->env.ttcr & TTMR_TP);
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					        wait = (cpu->env.ttmr & TTMR_TP) - (cpu->env.ttcr & TTMR_TP);
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    }
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					    }
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    next = now + muldiv64(wait, get_ticks_per_sec(), TIMER_FREQ);
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					    next = now + (uint64_t)wait * TIMER_PERIOD;
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    timer_mod(cpu->env.timer, next);
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					    timer_mod(cpu->env.timer, next);
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}
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					}
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