#include "sysemu/sysemu.h" #include "qapi-types.h" #include "ui/input.h" struct QemuInputHandlerState { DeviceState *dev; QemuInputHandler *handler; int id; int events; QTAILQ_ENTRY(QemuInputHandlerState) node; }; static QTAILQ_HEAD(, QemuInputHandlerState) handlers = QTAILQ_HEAD_INITIALIZER(handlers); QemuInputHandlerState *qemu_input_handler_register(DeviceState *dev, QemuInputHandler *handler) { QemuInputHandlerState *s = g_new0(QemuInputHandlerState, 1); static int id = 1; s->dev = dev; s->handler = handler; s->id = id++; QTAILQ_INSERT_TAIL(&handlers, s, node); return s; } void qemu_input_handler_activate(QemuInputHandlerState *s) { QTAILQ_REMOVE(&handlers, s, node); QTAILQ_INSERT_HEAD(&handlers, s, node); } void qemu_input_handler_unregister(QemuInputHandlerState *s) { QTAILQ_REMOVE(&handlers, s, node); g_free(s); } static QemuInputHandlerState* qemu_input_find_handler(uint32_t mask) { QemuInputHandlerState *s; QTAILQ_FOREACH(s, &handlers, node) { if (mask & s->handler->mask) { return s; } } return NULL; } void qemu_input_event_send(QemuConsole *src, InputEvent *evt) { QemuInputHandlerState *s; if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) { return; } s = qemu_input_find_handler(1 << evt->kind); s->handler->event(s->dev, src, evt); s->events++; } void qemu_input_event_sync(void) { QemuInputHandlerState *s; if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) { return; } QTAILQ_FOREACH(s, &handlers, node) { if (!s->events) { continue; } if (s->handler->sync) { s->handler->sync(s->dev); } s->events = 0; } }