 9d8256ebc0
			
		
	
	
		9d8256ebc0
		
	
	
	
	
		
			
			Spice client needs the whole GL texture dimension to be able to show a
scanout with a monitor offset (different than +0+0).
Furthermore, this fixes a crash when calling surface_{width,height}()
after dpy_gfx_replace_surface(con, NULL) was called in
virgl_cmd_set_scanout()
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1465911849-30423-4-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
		
	
			
		
			
				
	
	
		
			74 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef SDL2_H
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| #define SDL2_H
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| 
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| /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
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| #undef WIN32_LEAN_AND_MEAN
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| 
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| #include <SDL.h>
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| #include <SDL_syswm.h>
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| 
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| struct sdl2_console {
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|     DisplayChangeListener dcl;
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|     DisplaySurface *surface;
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|     SDL_Texture *texture;
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|     SDL_Window *real_window;
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|     SDL_Renderer *real_renderer;
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|     int idx;
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|     int last_vm_running; /* per console for caption reasons */
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|     int x, y, w, h;
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|     int hidden;
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|     int opengl;
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|     int updates;
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|     int idle_counter;
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|     SDL_GLContext winctx;
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| #ifdef CONFIG_OPENGL
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|     ConsoleGLState *gls;
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|     GLuint tex_id;
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|     GLuint fbo_id;
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|     bool y0_top;
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|     bool scanout_mode;
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| #endif
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| };
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| 
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| void sdl2_window_create(struct sdl2_console *scon);
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| void sdl2_window_destroy(struct sdl2_console *scon);
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| void sdl2_window_resize(struct sdl2_console *scon);
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| void sdl2_poll_events(struct sdl2_console *scon);
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| 
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| void sdl2_reset_keys(struct sdl2_console *scon);
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| void sdl2_process_key(struct sdl2_console *scon,
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|                       SDL_KeyboardEvent *ev);
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| 
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| void sdl2_2d_update(DisplayChangeListener *dcl,
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|                     int x, int y, int w, int h);
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| void sdl2_2d_switch(DisplayChangeListener *dcl,
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|                     DisplaySurface *new_surface);
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| void sdl2_2d_refresh(DisplayChangeListener *dcl);
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| void sdl2_2d_redraw(struct sdl2_console *scon);
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| bool sdl2_2d_check_format(DisplayChangeListener *dcl,
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|                           pixman_format_code_t format);
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| 
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| void sdl2_gl_update(DisplayChangeListener *dcl,
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|                     int x, int y, int w, int h);
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| void sdl2_gl_switch(DisplayChangeListener *dcl,
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|                     DisplaySurface *new_surface);
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| void sdl2_gl_refresh(DisplayChangeListener *dcl);
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| void sdl2_gl_redraw(struct sdl2_console *scon);
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| 
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| QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
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|                                      QEMUGLParams *params);
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| void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
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| int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
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|                                  QEMUGLContext ctx);
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| QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
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| 
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| void sdl2_gl_scanout(DisplayChangeListener *dcl,
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|                      uint32_t backing_id, bool backing_y_0_top,
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|                      uint32_t backing_width, uint32_t backing_height,
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|                      uint32_t x, uint32_t y,
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|                      uint32_t w, uint32_t h);
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| void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
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|                            uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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| 
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| #endif /* SDL2_H */
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