Adds helpers to open a drm render node and create a opengl context for it. Also add a helper to export a texture as dma-buf. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
		
			
				
	
	
		
			29 lines
		
	
	
		
			676 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			676 B
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef EGL_HELPERS_H
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#define EGL_HELPERS_H
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#include <epoxy/gl.h>
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#include <epoxy/egl.h>
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#include <gbm.h>
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extern EGLDisplay *qemu_egl_display;
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extern EGLConfig qemu_egl_config;
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#ifdef CONFIG_OPENGL_DMABUF
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extern int qemu_egl_rn_fd;
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extern struct gbm_device *qemu_egl_rn_gbm_dev;
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extern EGLContext qemu_egl_rn_ctx;
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int qemu_egl_rendernode_open(void);
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int egl_rendernode_init(void);
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int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc);
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#endif
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EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, Window win);
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int qemu_egl_init_dpy(EGLNativeDisplayType dpy, bool gles, bool debug);
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EGLContext qemu_egl_init_ctx(void);
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#endif /* EGL_HELPERS_H */
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