The UDP emulation code for talk has been commented out since the beginning of time, and unless someone who runs CU-SeeMe on qemu with user-mode networking can vouch that the special magic (a) is necessary and (b) works, let's get rid of the code. Signed-off-by: Ed Swierk <eswierk@aristanetworks.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) 1995 Danny Gasparovski.
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 *
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 * Please read the file COPYRIGHT for the
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 * terms and conditions of the copyright.
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 */
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#ifndef _MISC_H_
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#define _MISC_H_
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struct ex_list {
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	int ex_pty;			/* Do we want a pty? */
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	struct in_addr ex_addr;		/* Server address */
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	int ex_fport;                   /* Port to telnet to */
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	const char *ex_exec;            /* Command line of what to exec */
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	struct ex_list *ex_next;
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};
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#ifndef HAVE_STRDUP
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char *strdup(const char *);
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#endif
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void do_wait(int);
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#define EMU_NONE 0x0
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/* TCP emulations */
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#define EMU_CTL 0x1
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#define EMU_FTP 0x2
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#define EMU_KSH 0x3
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#define EMU_IRC 0x4
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#define EMU_REALAUDIO 0x5
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#define EMU_RLOGIN 0x6
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#define EMU_IDENT 0x7
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#define EMU_RSH 0x8
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#define EMU_NOCONNECT 0x10	/* Don't connect */
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struct tos_t {
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	u_int16_t lport;
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	u_int16_t fport;
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	u_int8_t tos;
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	u_int8_t emu;
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};
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struct emu_t {
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	u_int16_t lport;
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	u_int16_t fport;
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	u_int8_t tos;
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	u_int8_t emu;
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	struct emu_t *next;
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};
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extern int x_port, x_server, x_display;
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int show_x(char *, struct socket *);
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void redir_x(u_int32_t, int, int, int);
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void slirp_insque(void *, void *);
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void slirp_remque(void *);
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int add_exec(struct ex_list **, int, char *, struct in_addr, int);
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int slirp_openpty(int *, int *);
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int fork_exec(struct socket *so, const char *ex, int do_pty);
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void snooze_hup(int);
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void snooze(void);
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void relay(int);
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void add_emu(char *);
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void u_sleep(int);
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void fd_nonblock(int);
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void fd_block(int);
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int rsh_exec(struct socket *, struct socket *, char *, char *, char *);
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#endif
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