No header includes qemu-common.h after this commit, as prescribed by qemu-common.h's file comment. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-5-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and net/tap-bsd.c fixed up]
		
			
				
	
	
		
			150 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * QEMU graphical console -- opengl helper bits
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 *
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 * Copyright (c) 2014 Red Hat
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 *
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 * Authors:
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 *    Gerd Hoffmann <kraxel@redhat.com>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#include "qemu/osdep.h"
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#include "ui/console.h"
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#include "ui/shader.h"
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/* ---------------------------------------------------------------------- */
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bool console_gl_check_format(DisplayChangeListener *dcl,
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                             pixman_format_code_t format)
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{
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    switch (format) {
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    case PIXMAN_BE_b8g8r8x8:
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    case PIXMAN_BE_b8g8r8a8:
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    case PIXMAN_r5g6b5:
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        return true;
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    default:
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        return false;
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    }
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}
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void surface_gl_create_texture(QemuGLShader *gls,
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                               DisplaySurface *surface)
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{
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    assert(gls);
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    assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
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    switch (surface->format) {
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    case PIXMAN_BE_b8g8r8x8:
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    case PIXMAN_BE_b8g8r8a8:
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        surface->glformat = GL_BGRA_EXT;
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        surface->gltype = GL_UNSIGNED_BYTE;
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        break;
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    case PIXMAN_BE_x8r8g8b8:
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    case PIXMAN_BE_a8r8g8b8:
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        surface->glformat = GL_RGBA;
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        surface->gltype = GL_UNSIGNED_BYTE;
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        break;
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    case PIXMAN_r5g6b5:
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        surface->glformat = GL_RGB;
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        surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
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        break;
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    default:
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        g_assert_not_reached();
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    }
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    glGenTextures(1, &surface->texture);
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    glEnable(GL_TEXTURE_2D);
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    glBindTexture(GL_TEXTURE_2D, surface->texture);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
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                  surface_stride(surface) / surface_bytes_per_pixel(surface));
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    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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                 surface_width(surface),
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                 surface_height(surface),
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                 0, surface->glformat, surface->gltype,
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                 surface_data(surface));
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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void surface_gl_update_texture(QemuGLShader *gls,
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                               DisplaySurface *surface,
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                               int x, int y, int w, int h)
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{
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    uint8_t *data = (void *)surface_data(surface);
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    assert(gls);
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    if (surface->texture) {
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        glBindTexture(GL_TEXTURE_2D, surface->texture);
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        glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
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                      surface_stride(surface)
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                      / surface_bytes_per_pixel(surface));
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        glTexSubImage2D(GL_TEXTURE_2D, 0,
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                        x, y, w, h,
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                        surface->glformat, surface->gltype,
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                        data + surface_stride(surface) * y
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                        + surface_bytes_per_pixel(surface) * x);
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    }
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}
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void surface_gl_render_texture(QemuGLShader *gls,
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                               DisplaySurface *surface)
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{
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    assert(gls);
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    glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
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    glClear(GL_COLOR_BUFFER_BIT);
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    qemu_gl_run_texture_blit(gls, false);
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}
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void surface_gl_destroy_texture(QemuGLShader *gls,
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                                DisplaySurface *surface)
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{
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    if (!surface || !surface->texture) {
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        return;
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    }
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    glDeleteTextures(1, &surface->texture);
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    surface->texture = 0;
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}
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void surface_gl_setup_viewport(QemuGLShader *gls,
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                               DisplaySurface *surface,
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                               int ww, int wh)
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{
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    int gw, gh, stripe;
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    float sw, sh;
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    assert(gls);
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    gw = surface_width(surface);
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    gh = surface_height(surface);
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    sw = (float)ww/gw;
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    sh = (float)wh/gh;
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    if (sw < sh) {
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        stripe = wh - wh*sw/sh;
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        glViewport(0, stripe / 2, ww, wh - stripe);
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    } else {
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        stripe = ww - ww*sh/sw;
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        glViewport(stripe / 2, 0, ww - stripe, wh);
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    }
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}
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