Many of these should be cleaned up with proper qdev-/QOM-ification. Right now there are many catch-all headers in include/hw/ARCH depending on cpu.h, and this makes it necessary to compile these files per-target. However, fixing this does not belong in these patches. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * QEMU PS/2 keyboard/mouse emulation
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 *
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 * Copyright (C) 2003 Fabrice Bellard
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef HW_PS2_H
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#define HW_PS2_H
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/* ps2.c */
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void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg);
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void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg);
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void ps2_write_mouse(void *, int val);
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void ps2_write_keyboard(void *, int val);
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uint32_t ps2_read_data(void *);
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void ps2_queue(void *, int b);
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void ps2_keyboard_set_translation(void *opaque, int mode);
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void ps2_mouse_fake_event(void *opaque);
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#endif /* !HW_PS2_H */
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