Optimizing updates by copying the dirty rectangle only do not work because of double-buffering. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
		
			
				
	
	
		
			161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * QEMU SDL display driver
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 *
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 * Copyright (c) 2003 Fabrice Bellard
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/sdl2.h"
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#include "sysemu/sysemu.h"
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void sdl2_2d_update(DisplayChangeListener *dcl,
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                    int x, int y, int w, int h)
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{
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    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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    DisplaySurface *surf = qemu_console_surface(dcl->con);
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    SDL_Rect rect;
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    assert(!scon->opengl);
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    if (!surf) {
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        return;
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    }
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    if (!scon->texture) {
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        return;
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    }
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    /*
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     * SDL2 seems to do some double-buffering, and trying to only
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     * update the changed areas results in only one of the two buffers
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     * being updated.  Which flickers alot.  So lets not try to be
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     * clever do a full update every time ...
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     */
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#if 0
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    rect.x = x;
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    rect.y = y;
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    rect.w = w;
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    rect.h = h;
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#else
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    rect.x = 0;
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    rect.y = 0;
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    rect.w = surface_width(surf);
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    rect.h = surface_height(surf);
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#endif
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    SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
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                      surface_stride(surf));
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    SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
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    SDL_RenderPresent(scon->real_renderer);
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}
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void sdl2_2d_switch(DisplayChangeListener *dcl,
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                    DisplaySurface *new_surface)
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{
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    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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    DisplaySurface *old_surface = scon->surface;
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    int format = 0;
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    assert(!scon->opengl);
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    scon->surface = new_surface;
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    if (scon->texture) {
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        SDL_DestroyTexture(scon->texture);
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        scon->texture = NULL;
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    }
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    if (!new_surface) {
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        sdl2_window_destroy(scon);
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        return;
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    }
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    if (!scon->real_window) {
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        sdl2_window_create(scon);
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    } else if (old_surface &&
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               ((surface_width(old_surface)  != surface_width(new_surface)) ||
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                (surface_height(old_surface) != surface_height(new_surface)))) {
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        sdl2_window_resize(scon);
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    }
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    SDL_RenderSetLogicalSize(scon->real_renderer,
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                             surface_width(new_surface),
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                             surface_height(new_surface));
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    switch (surface_format(scon->surface)) {
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    case PIXMAN_x1r5g5b5:
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        format = SDL_PIXELFORMAT_ARGB1555;
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        break;
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    case PIXMAN_r5g6b5:
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        format = SDL_PIXELFORMAT_RGB565;
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        break;
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    case PIXMAN_x8r8g8b8:
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        format = SDL_PIXELFORMAT_ARGB8888;
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        break;
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    case PIXMAN_r8g8b8x8:
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        format = SDL_PIXELFORMAT_RGBA8888;
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        break;
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    default:
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        g_assert_not_reached();
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    }
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    scon->texture = SDL_CreateTexture(scon->real_renderer, format,
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                                      SDL_TEXTUREACCESS_STREAMING,
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                                      surface_width(new_surface),
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                                      surface_height(new_surface));
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    sdl2_2d_redraw(scon);
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}
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void sdl2_2d_refresh(DisplayChangeListener *dcl)
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{
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    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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    assert(!scon->opengl);
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    graphic_hw_update(dcl->con);
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    sdl2_poll_events(scon);
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}
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void sdl2_2d_redraw(struct sdl2_console *scon)
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{
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    assert(!scon->opengl);
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    if (!scon->surface) {
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        return;
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    }
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    sdl2_2d_update(&scon->dcl, 0, 0,
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                   surface_width(scon->surface),
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                   surface_height(scon->surface));
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}
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bool sdl2_2d_check_format(DisplayChangeListener *dcl,
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                          pixman_format_code_t format)
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{
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    /*
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     * We let SDL convert for us a few more formats than,
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     * the native ones. Thes are the ones I have tested.
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     */
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    return (format == PIXMAN_x8r8g8b8 ||
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            format == PIXMAN_b8g8r8x8 ||
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            format == PIXMAN_x1r5g5b5 ||
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            format == PIXMAN_r5g6b5);
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}
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