90 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Gamepad style buttons connected to IRQ/GPIO lines
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|  *
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|  * Copyright (c) 2007 CodeSourcery.
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|  * Written by Paul Brook
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|  *
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|  * This code is licensed under the GPL.
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|  */
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| #include "hw.h"
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| #include "devices.h"
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| #include "ui/console.h"
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| 
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| typedef struct {
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|     qemu_irq irq;
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|     int keycode;
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|     uint8_t pressed;
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| } gamepad_button;
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| 
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| typedef struct {
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|     gamepad_button *buttons;
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|     int num_buttons;
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|     int extension;
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| } gamepad_state;
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| 
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| static void stellaris_gamepad_put_key(void * opaque, int keycode)
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| {
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|     gamepad_state *s = (gamepad_state *)opaque;
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|     int i;
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|     int down;
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| 
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|     if (keycode == 0xe0 && !s->extension) {
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|         s->extension = 0x80;
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|         return;
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|     }
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| 
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|     down = (keycode & 0x80) == 0;
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|     keycode = (keycode & 0x7f) | s->extension;
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| 
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|     for (i = 0; i < s->num_buttons; i++) {
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|         if (s->buttons[i].keycode == keycode
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|                 && s->buttons[i].pressed != down) {
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|             s->buttons[i].pressed = down;
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|             qemu_set_irq(s->buttons[i].irq, down);
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|         }
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|     }
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| 
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|     s->extension = 0;
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| }
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| 
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| static const VMStateDescription vmstate_stellaris_button = {
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|     .name = "stellaris_button",
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|     .version_id = 0,
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|     .minimum_version_id = 0,
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|     .minimum_version_id_old = 0,
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|     .fields      = (VMStateField[]) {
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|         VMSTATE_UINT8(pressed, gamepad_button),
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|         VMSTATE_END_OF_LIST()
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|     }
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| };
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| 
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| static const VMStateDescription vmstate_stellaris_gamepad = {
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|     .name = "stellaris_gamepad",
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|     .version_id = 1,
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|     .minimum_version_id = 1,
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|     .minimum_version_id_old = 1,
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|     .fields      = (VMStateField[]) {
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|         VMSTATE_INT32(extension, gamepad_state),
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|         VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
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|                               vmstate_stellaris_button, gamepad_button),
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|         VMSTATE_END_OF_LIST()
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|     }
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| };
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| 
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| /* Returns an array 5 ouput slots.  */
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| void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
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| {
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|     gamepad_state *s;
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|     int i;
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| 
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|     s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
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|     s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
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|     for (i = 0; i < n; i++) {
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|         s->buttons[i].irq = irq[i];
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|         s->buttons[i].keycode = keycode[i];
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|     }
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|     s->num_buttons = n;
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|     qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
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|     vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s);
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| }
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