Reintroduce CPUState as QOM object: It's abstract and derived directly from TYPE_OBJECT for compatibility with the user emulators. The identifier CPUState avoids conflicts between CPU() and the struct. Introduce $(qom-twice-y) to build it separately for system and for user emulators. Prepare a virtual reset method, (re)introduce cpu_reset() as wrapper. Signed-off-by: Andreas Färber <afaerber@suse.de> Reviewed-by: Anthony Liguori <aliguori@us.ibm.com>
		
			
				
	
	
		
			76 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * QEMU CPU model
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 *
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 * Copyright (c) 2012 SUSE LINUX Products GmbH
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, see
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 * <http://www.gnu.org/licenses/gpl-2.0.html>
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 */
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#ifndef QEMU_CPU_H
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#define QEMU_CPU_H
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#include "qemu/object.h"
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/**
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 * SECTION:cpu
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 * @section_id: QEMU-cpu
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 * @title: CPU Class
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 * @short_description: Base class for all CPUs
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 */
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#define TYPE_CPU "cpu"
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#define CPU(obj) OBJECT_CHECK(CPUState, (obj), TYPE_CPU)
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#define CPU_CLASS(class) OBJECT_CLASS_CHECK(CPUClass, (class), TYPE_CPU)
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#define CPU_GET_CLASS(obj) OBJECT_GET_CLASS(CPUClass, (obj), TYPE_CPU)
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typedef struct CPUState CPUState;
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/**
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 * CPUClass:
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 * @reset: Callback to reset the #CPU to its initial state.
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 *
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 * Represents a CPU family or model.
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 */
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typedef struct CPUClass {
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    /*< private >*/
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    ObjectClass parent_class;
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    /*< public >*/
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    void (*reset)(CPUState *cpu);
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} CPUClass;
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/**
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 * CPUState:
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 *
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 * State of one CPU core or thread.
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 */
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struct CPUState {
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    /*< private >*/
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    Object parent_obj;
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    /*< public >*/
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    /* TODO Move common fields from CPUState here. */
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};
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/**
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 * cpu_reset:
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 * @cpu: The CPU whose state is to be reset.
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 */
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void cpu_reset(CPUState *cpu);
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#endif
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