llvm-for-llvmta/test/CodeGen/Hexagon/v6-inlasm1.ll

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2022-04-25 10:02:23 +02:00
; RUN: llc -march=hexagon -O2 -disable-hexagon-shuffle=1 < %s | FileCheck %s
; CHECK: vmemu(r{{[0-9]+}}) = v{{[0-9]*}};
target triple = "hexagon"
; Function Attrs: nounwind
define void @f0(i8* %a0, i32 %a1, i8* %a2, i32 %a3, i8* %a4) #0 {
b0:
%v0 = alloca i8*, align 4
%v1 = alloca i32, align 4
%v2 = alloca i8*, align 4
%v3 = alloca i32, align 4
%v4 = alloca i8*, align 4
%v5 = alloca i32, align 4
%v6 = alloca i32, align 4
%v7 = alloca i32, align 4
%v8 = alloca i32, align 4
%v9 = alloca i32, align 4
%v10 = alloca <16 x i32>, align 64
%v11 = alloca <16 x i32>, align 64
%v12 = alloca <16 x i32>, align 64
%v13 = alloca <16 x i32>, align 64
%v14 = alloca <16 x i32>, align 64
%v15 = alloca <16 x i32>, align 64
%v16 = alloca <16 x i32>, align 64
%v17 = alloca <16 x i32>, align 64
%v18 = alloca <16 x i32>, align 64
%v19 = alloca <16 x i32>, align 64
%v20 = alloca <16 x i32>, align 64
store i8* %a0, i8** %v0, align 4
store i32 %a1, i32* %v1, align 4
store i8* %a2, i8** %v2, align 4
store i32 %a3, i32* %v3, align 4
store i8* %a4, i8** %v4, align 4
%v21 = load i32, i32* %v1, align 4
%v22 = ashr i32 %v21, 16
%v23 = and i32 65535, %v22
store i32 %v23, i32* %v8, align 4
%v24 = load i32, i32* %v1, align 4
%v25 = and i32 65535, %v24
store i32 %v25, i32* %v5, align 4
%v26 = load i32, i32* %v3, align 4
%v27 = and i32 65535, %v26
store i32 %v27, i32* %v6, align 4
%v28 = load i32, i32* %v3, align 4
%v29 = ashr i32 %v28, 16
%v30 = and i32 65535, %v29
store i32 %v30, i32* %v9, align 4
%v31 = load i8*, i8** %v4, align 4
%v32 = bitcast i8* %v31 to <16 x i32>*
%v33 = load <16 x i32>, <16 x i32>* %v32, align 64
store <16 x i32> %v33, <16 x i32>* %v10, align 64
%v34 = load i8*, i8** %v4, align 4
%v35 = getelementptr inbounds i8, i8* %v34, i32 64
%v36 = bitcast i8* %v35 to <16 x i32>*
%v37 = load <16 x i32>, <16 x i32>* %v36, align 64
store <16 x i32> %v37, <16 x i32>* %v12, align 64
%v38 = load i32, i32* %v9, align 4
store i32 %v38, i32* %v7, align 4
br label %b1
b1: ; preds = %b3, %b0
%v39 = load i32, i32* %v7, align 4
%v40 = icmp sge i32 %v39, 0
br i1 %v40, label %b2, label %b4
b2: ; preds = %b1
%v41 = load i8*, i8** %v0, align 4
%v42 = bitcast i8* %v41 to <16 x i32>*
%v43 = load <16 x i32>, <16 x i32>* %v42, align 4
store <16 x i32> %v43, <16 x i32>* %v14, align 64
%v44 = load i32, i32* %v5, align 4
%v45 = load i8*, i8** %v0, align 4
%v46 = getelementptr inbounds i8, i8* %v45, i32 %v44
store i8* %v46, i8** %v0, align 4
%v47 = load <16 x i32>, <16 x i32>* %v14, align 64
%v48 = load <16 x i32>, <16 x i32>* %v10, align 64
%v49 = call <16 x i32> @llvm.hexagon.V6.vrdelta(<16 x i32> %v47, <16 x i32> %v48)
store <16 x i32> %v49, <16 x i32>* %v15, align 64
%v50 = load <16 x i32>, <16 x i32>* %v14, align 64
%v51 = load <16 x i32>, <16 x i32>* %v12, align 64
%v52 = call <16 x i32> @llvm.hexagon.V6.vrdelta(<16 x i32> %v50, <16 x i32> %v51)
store <16 x i32> %v52, <16 x i32>* %v17, align 64
%v53 = load <16 x i32>, <16 x i32>* %v15, align 64
%v54 = load <16 x i32>, <16 x i32>* %v17, align 64
%v55 = call <16 x i32> @llvm.hexagon.V6.vavgub(<16 x i32> %v53, <16 x i32> %v54)
store <16 x i32> %v55, <16 x i32>* %v19, align 64
%v56 = load i8*, i8** %v2, align 4
%v57 = load <16 x i32>, <16 x i32>* %v19, align 64
call void asm sideeffect " vmemu($0) = $1;\0A", "r,v,~{memory}"(i8* %v56, <16 x i32> %v57) #2, !srcloc !0
br label %b3
b3: ; preds = %b2
%v58 = load i32, i32* %v6, align 4
%v59 = load i32, i32* %v7, align 4
%v60 = sub nsw i32 %v59, %v58
store i32 %v60, i32* %v7, align 4
br label %b1
b4: ; preds = %b1
ret void
}
; Function Attrs: nounwind readnone
declare <16 x i32> @llvm.hexagon.V6.vrdelta(<16 x i32>, <16 x i32>) #1
; Function Attrs: nounwind readnone
declare <16 x i32> @llvm.hexagon.V6.vavgub(<16 x i32>, <16 x i32>) #1
attributes #0 = { nounwind "target-cpu"="hexagonv60" "target-features"="+hvxv60,+hvx-length64b" }
attributes #1 = { nounwind readnone }
attributes #2 = { nounwind }
!0 = !{i32 1708}