1301 lines
79 KiB
LLVM
1301 lines
79 KiB
LLVM
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; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt -inject-tli-mappings -slp-vectorizer -vector-library=Accelerate -S %s | FileCheck %s
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; RUN: opt -inject-tli-mappings -slp-vectorizer -S %s | FileCheck --check-prefix NOACCELERATE %s
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target datalayout = "e-m:o-i64:64-i128:128-n32:64-S128"
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target triple = "arm64-apple-ios14.0.0"
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declare float @llvm.sin.f32(float)
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; Accelerate provides sin() for <4 x float>
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define <4 x float> @int_sin_4x(<4 x float>* %a) {
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; CHECK-LABEL: @int_sin_4x(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vsinf(<4 x float> [[TMP0]])
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; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
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;
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; NOACCELERATE-LABEL: @int_sin_4x(
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; NOACCELERATE-NEXT: entry:
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; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_2]])
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; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
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; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
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; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
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;
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entry:
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%0 = load <4 x float>, <4 x float>* %a, align 16
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%vecext = extractelement <4 x float> %0, i32 0
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%1 = tail call fast float @llvm.sin.f32(float %vecext)
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%vecins = insertelement <4 x float> poison, float %1, i32 0
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%vecext.1 = extractelement <4 x float> %0, i32 1
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%2 = tail call fast float @llvm.sin.f32(float %vecext.1)
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%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
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%vecext.2 = extractelement <4 x float> %0, i32 2
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%3 = tail call fast float @llvm.sin.f32(float %vecext.2)
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%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
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%vecext.3 = extractelement <4 x float> %0, i32 3
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%4 = tail call fast float @llvm.sin.f32(float %vecext.3)
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%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
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ret <4 x float> %vecins.3
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}
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declare float @ceilf(float) readonly
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define <4 x float> @ceil_4x(<4 x float>* %a) {
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; CHECK-LABEL: @ceil_4x(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.ceil.v4f32(<4 x float> [[TMP0]])
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; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
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;
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; NOACCELERATE-LABEL: @ceil_4x(
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; NOACCELERATE-NEXT: entry:
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; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.ceil.v4f32(<4 x float> [[TMP0]])
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
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;
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entry:
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%0 = load <4 x float>, <4 x float>* %a, align 16
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%vecext = extractelement <4 x float> %0, i32 0
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%1 = tail call fast float @ceilf(float %vecext)
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%vecins = insertelement <4 x float> poison, float %1, i32 0
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%vecext.1 = extractelement <4 x float> %0, i32 1
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%2 = tail call fast float @ceilf(float %vecext.1)
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%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
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%vecext.2 = extractelement <4 x float> %0, i32 2
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%3 = tail call fast float @ceilf(float %vecext.2)
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%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
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%vecext.3 = extractelement <4 x float> %0, i32 3
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%4 = tail call fast float @ceilf(float %vecext.3)
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%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
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ret <4 x float> %vecins.3
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}
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declare float @fabsf(float) readonly
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define <4 x float> @fabs_4x(<4 x float>* %a) {
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; CHECK-LABEL: @fabs_4x(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP0]])
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; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
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;
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; NOACCELERATE-LABEL: @fabs_4x(
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; NOACCELERATE-NEXT: entry:
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; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP0]])
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
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;
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entry:
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%0 = load <4 x float>, <4 x float>* %a, align 16
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%vecext = extractelement <4 x float> %0, i32 0
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%1 = tail call fast float @fabsf(float %vecext)
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%vecins = insertelement <4 x float> poison, float %1, i32 0
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%vecext.1 = extractelement <4 x float> %0, i32 1
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%2 = tail call fast float @fabsf(float %vecext.1)
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%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
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%vecext.2 = extractelement <4 x float> %0, i32 2
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%3 = tail call fast float @fabsf(float %vecext.2)
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%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
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%vecext.3 = extractelement <4 x float> %0, i32 3
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%4 = tail call fast float @fabsf(float %vecext.3)
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%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
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ret <4 x float> %vecins.3
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}
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declare float @llvm.fabs.f32(float)
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define <4 x float> @int_fabs_4x(<4 x float>* %a) {
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; CHECK-LABEL: @int_fabs_4x(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP0]])
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; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
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;
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; NOACCELERATE-LABEL: @int_fabs_4x(
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; NOACCELERATE-NEXT: entry:
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; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP0]])
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
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;
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entry:
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%0 = load <4 x float>, <4 x float>* %a, align 16
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%vecext = extractelement <4 x float> %0, i32 0
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%1 = tail call fast float @llvm.fabs.f32(float %vecext)
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%vecins = insertelement <4 x float> poison, float %1, i32 0
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%vecext.1 = extractelement <4 x float> %0, i32 1
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%2 = tail call fast float @llvm.fabs.f32(float %vecext.1)
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%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
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%vecext.2 = extractelement <4 x float> %0, i32 2
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%3 = tail call fast float @llvm.fabs.f32(float %vecext.2)
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%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
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%vecext.3 = extractelement <4 x float> %0, i32 3
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%4 = tail call fast float @llvm.fabs.f32(float %vecext.3)
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%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
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ret <4 x float> %vecins.3
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}
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declare float @floorf(float) readonly
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define <4 x float> @floor_4x(<4 x float>* %a) {
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; CHECK-LABEL: @floor_4x(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.floor.v4f32(<4 x float> [[TMP0]])
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; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
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;
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; NOACCELERATE-LABEL: @floor_4x(
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; NOACCELERATE-NEXT: entry:
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; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.floor.v4f32(<4 x float> [[TMP0]])
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
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;
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entry:
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||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @floorf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @floorf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @floorf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @floorf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @sqrtf(float) readonly
|
||
|
define <4 x float> @sqrt_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @sqrt_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @sqrt_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP0]])
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @sqrtf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @sqrtf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @sqrtf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @sqrtf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @expf(float) readonly
|
||
|
define <4 x float> @exp_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @exp_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vexpf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @exp_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @expf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @expf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @expf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @expf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @expf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @expf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @expm1f(float) readonly
|
||
|
define <4 x float> @expm1_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @expm1_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vexpm1f(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @expm1_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @expm1f(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @expm1f(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @expm1f(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @expm1f(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @expm1f(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @expm1f(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @expm1f(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @expm1f(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @logf(float) readonly
|
||
|
define <4 x float> @log_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @log_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vlogf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @log_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @logf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @logf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @logf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @logf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @logf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @logf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @log1pf(float) readonly
|
||
|
define <4 x float> @log1p_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @log1p_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vlog1pf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @log1p_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @log1pf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @log1pf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @log1pf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @log1pf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @log1pf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @log1pf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @log1pf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @log1pf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @log10pf(float) readonly
|
||
|
define <4 x float> @log10p_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @log10p_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @log10pf(float [[VECEXT]])
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @log10pf(float [[VECEXT_1]])
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; CHECK-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = tail call fast float @log10pf(float [[VECEXT_2]])
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; CHECK-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = tail call fast float @log10pf(float [[VECEXT_3]])
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @log10p_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @log10pf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @log10pf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @log10pf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @log10pf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @log10pf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @log10pf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @log10pf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @log10pf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @logbf(float) readonly
|
||
|
define <4 x float> @logb_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @logb_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vlogbf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @logb_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @logbf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @logbf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @logbf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @logbf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @logbf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @logbf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @logbf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @logbf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @sinf(float) readonly
|
||
|
define <4 x float> @sin_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @sin_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vsinf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @sin_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @sinf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @sinf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @sinf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @sinf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @sinf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @sinf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @cosf(float) readonly
|
||
|
define <4 x float> @cos_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @cos_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vcosf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @cos_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @cosf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @cosf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @cosf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @cosf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @cosf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @cosf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @cosf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @cosf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @tanf(float) readonly
|
||
|
define <4 x float> @tan_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @tan_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vtanf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @tan_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @tanf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @tanf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @tanf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @tanf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @tanf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @tanf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @tanf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @tanf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @asinf(float) readonly
|
||
|
define <4 x float> @asin_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @asin_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vasinf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @asin_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @asinf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @asinf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @asinf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @asinf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @asinf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @asinf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @asinf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @asinf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @acosf(float) readonly
|
||
|
define <4 x float> @acos_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @acos_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vacosf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @acos_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @acosf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @acosf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @acosf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @acosf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @acosf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @acosf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @acosf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @acosf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @atanf(float) readonly
|
||
|
define <4 x float> @atan_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @atan_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vatanf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @atan_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @atanf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @atanf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @atanf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @atanf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @atanf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @atanf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @atanf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @atanf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @sinhf(float) readonly
|
||
|
define <4 x float> @sinh_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @sinh_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vsinhf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @sinh_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @sinhf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @sinhf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @sinhf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @sinhf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @sinhf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @sinhf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @sinhf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @sinhf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @coshf(float) readonly
|
||
|
define <4 x float> @cosh_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @cosh_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vcoshf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @cosh_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @coshf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @coshf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @coshf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @coshf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @coshf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @coshf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @coshf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @coshf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @tanhf(float) readonly
|
||
|
define <4 x float> @tanh_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @tanh_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vtanhf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @tanh_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @tanhf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @tanhf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @tanhf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @tanhf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @tanhf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @tanhf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @tanhf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @tanhf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @asinhf(float) readonly
|
||
|
define <4 x float> @asinh_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @asinh_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vasinhf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @asinh_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @asinhf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @asinhf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @asinhf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @asinhf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @asinhf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @asinhf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @asinhf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @asinhf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @acoshf(float) readonly
|
||
|
define <4 x float> @acosh_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @acosh_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vacoshf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @acosh_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @acoshf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @acoshf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @acoshf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @acoshf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @acoshf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @acoshf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @acoshf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @acoshf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
declare float @atanhf(float) readonly
|
||
|
define <4 x float> @atanh_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @atanh_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vatanhf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @atanh_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @atanhf(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @atanhf(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @atanhf(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @atanhf(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @atanhf(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @atanhf(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @atanhf(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @atanhf(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
|
||
|
; Accelerate *does not* provide sin() for <2 x float>.
|
||
|
define <2 x float> @sin_2x(<2 x float>* %a) {
|
||
|
; CHECK-LABEL: @sin_2x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]]) [[ATTR2:#.*]]
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <2 x float> poison, float [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]]) [[ATTR2]]
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; CHECK-NEXT: ret <2 x float> [[VECINS_1]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @sin_2x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <2 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: ret <2 x float> [[VECINS_1]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <2 x float>, <2 x float>* %a, align 16
|
||
|
%vecext = extractelement <2 x float> %0, i32 0
|
||
|
%1 = tail call fast float @llvm.sin.f32(float %vecext)
|
||
|
%vecins = insertelement <2 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <2 x float> %0, i32 1
|
||
|
%2 = tail call fast float @llvm.sin.f32(float %vecext.1)
|
||
|
%vecins.1 = insertelement <2 x float> %vecins, float %2, i32 1
|
||
|
ret <2 x float> %vecins.1
|
||
|
}
|
||
|
|
||
|
|
||
|
declare float @llvm.cos.f32(float)
|
||
|
|
||
|
; Accelerate provides cos() for <4 x float>
|
||
|
define <4 x float> @int_cos_4x(<4 x float>* %a) {
|
||
|
; CHECK-LABEL: @int_cos_4x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @vcosf(<4 x float> [[TMP0]])
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
|
||
|
; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
|
||
|
; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
|
||
|
; CHECK-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @int_cos_4x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_2]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||
|
; NOACCELERATE-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
|
||
|
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||
|
%vecext = extractelement <4 x float> %0, i32 0
|
||
|
%1 = tail call fast float @llvm.cos.f32(float %vecext)
|
||
|
%vecins = insertelement <4 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <4 x float> %0, i32 1
|
||
|
%2 = tail call fast float @llvm.cos.f32(float %vecext.1)
|
||
|
%vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
|
||
|
%vecext.2 = extractelement <4 x float> %0, i32 2
|
||
|
%3 = tail call fast float @llvm.cos.f32(float %vecext.2)
|
||
|
%vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
|
||
|
%vecext.3 = extractelement <4 x float> %0, i32 3
|
||
|
%4 = tail call fast float @llvm.cos.f32(float %vecext.3)
|
||
|
%vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
|
||
|
ret <4 x float> %vecins.3
|
||
|
}
|
||
|
|
||
|
; Accelerate *does not* provide cos() for <2 x float>.
|
||
|
define <2 x float> @cos_2x(<2 x float>* %a) {
|
||
|
; CHECK-LABEL: @cos_2x(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
|
||
|
; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]]) [[ATTR3:#.*]]
|
||
|
; CHECK-NEXT: [[VECINS:%.*]] = insertelement <2 x float> poison, float [[TMP1]], i32 0
|
||
|
; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]]) [[ATTR3]]
|
||
|
; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; CHECK-NEXT: ret <2 x float> [[VECINS_1]]
|
||
|
;
|
||
|
; NOACCELERATE-LABEL: @cos_2x(
|
||
|
; NOACCELERATE-NEXT: entry:
|
||
|
; NOACCELERATE-NEXT: [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
|
||
|
; NOACCELERATE-NEXT: [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <2 x float> poison, float [[TMP1]], i32 0
|
||
|
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
|
||
|
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
|
||
|
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
|
||
|
; NOACCELERATE-NEXT: ret <2 x float> [[VECINS_1]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <2 x float>, <2 x float>* %a, align 16
|
||
|
%vecext = extractelement <2 x float> %0, i32 0
|
||
|
%1 = tail call fast float @llvm.cos.f32(float %vecext)
|
||
|
%vecins = insertelement <2 x float> poison, float %1, i32 0
|
||
|
%vecext.1 = extractelement <2 x float> %0, i32 1
|
||
|
%2 = tail call fast float @llvm.cos.f32(float %vecext.1)
|
||
|
%vecins.1 = insertelement <2 x float> %vecins, float %2, i32 1
|
||
|
ret <2 x float> %vecins.1
|
||
|
}
|