; RUN: llc -mtriple=arm64-apple-macosx10.8.0 < %s -verify-coalescing ; RUN: llc -mtriple=arm64_32-apple-ios9.0 < %s -verify-coalescing ; ; Verify that we can handle spilling the stack pointer without attempting ; spilling it directly. ; CHECK: f ; CHECK: mov [[X0:x[0-9]+]], sp ; CHECK: str [[X0]] ; CHECK: inlineasm define void @f() nounwind ssp { entry: %savedstack = call i8* @llvm.stacksave() nounwind call void asm sideeffect "; inlineasm", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x13},~{x14},~{x15},~{x16},~{x17},~{x18},~{x19},~{x20},~{x21},~{x22},~{x23},~{x24},~{x25},~{x26},~{x27},~{x28},~{fp},~{lr},~{sp},~{memory}"() nounwind call void @llvm.stackrestore(i8* %savedstack) nounwind ret void } declare i8* @llvm.stacksave() nounwind declare void @llvm.stackrestore(i8*) nounwind