; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -verify-machineinstrs < %s \ ; RUN: | FileCheck -check-prefix=RV32I %s ; RUN: llc -mtriple=riscv32 -mattr=+a -verify-machineinstrs < %s \ ; RUN: | FileCheck -check-prefix=RV32IA %s ; RUN: llc -mtriple=riscv64 -verify-machineinstrs < %s \ ; RUN: | FileCheck -check-prefix=RV64I %s ; RUN: llc -mtriple=riscv64 -mattr=+a -verify-machineinstrs < %s \ ; RUN: | FileCheck -check-prefix=RV64IA %s define i8 @atomic_load_i8_unordered(i8 *%a) nounwind { ; RV32I-LABEL: atomic_load_i8_unordered: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a1, zero ; RV32I-NEXT: call __atomic_load_1@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i8_unordered: ; RV32IA: # %bb.0: ; RV32IA-NEXT: lb a0, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i8_unordered: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a1, zero ; RV64I-NEXT: call __atomic_load_1@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i8_unordered: ; RV64IA: # %bb.0: ; RV64IA-NEXT: lb a0, 0(a0) ; RV64IA-NEXT: ret %1 = load atomic i8, i8* %a unordered, align 1 ret i8 %1 } define i8 @atomic_load_i8_monotonic(i8 *%a) nounwind { ; RV32I-LABEL: atomic_load_i8_monotonic: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a1, zero ; RV32I-NEXT: call __atomic_load_1@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i8_monotonic: ; RV32IA: # %bb.0: ; RV32IA-NEXT: lb a0, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i8_monotonic: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a1, zero ; RV64I-NEXT: call __atomic_load_1@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i8_monotonic: ; RV64IA: # %bb.0: ; RV64IA-NEXT: lb a0, 0(a0) ; RV64IA-NEXT: ret %1 = load atomic i8, i8* %a monotonic, align 1 ret i8 %1 } define i8 @atomic_load_i8_acquire(i8 *%a) nounwind { ; RV32I-LABEL: atomic_load_i8_acquire: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a1, zero, 2 ; RV32I-NEXT: call __atomic_load_1@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i8_acquire: ; RV32IA: # %bb.0: ; RV32IA-NEXT: lb a0, 0(a0) ; RV32IA-NEXT: fence r, rw ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i8_acquire: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a1, zero, 2 ; RV64I-NEXT: call __atomic_load_1@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i8_acquire: ; RV64IA: # %bb.0: ; RV64IA-NEXT: lb a0, 0(a0) ; RV64IA-NEXT: fence r, rw ; RV64IA-NEXT: ret %1 = load atomic i8, i8* %a acquire, align 1 ret i8 %1 } define i8 @atomic_load_i8_seq_cst(i8 *%a) nounwind { ; RV32I-LABEL: atomic_load_i8_seq_cst: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a1, zero, 5 ; RV32I-NEXT: call __atomic_load_1@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i8_seq_cst: ; RV32IA: # %bb.0: ; RV32IA-NEXT: fence rw, rw ; RV32IA-NEXT: lb a0, 0(a0) ; RV32IA-NEXT: fence r, rw ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i8_seq_cst: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a1, zero, 5 ; RV64I-NEXT: call __atomic_load_1@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i8_seq_cst: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, rw ; RV64IA-NEXT: lb a0, 0(a0) ; RV64IA-NEXT: fence r, rw ; RV64IA-NEXT: ret %1 = load atomic i8, i8* %a seq_cst, align 1 ret i8 %1 } define i16 @atomic_load_i16_unordered(i16 *%a) nounwind { ; RV32I-LABEL: atomic_load_i16_unordered: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a1, zero ; RV32I-NEXT: call __atomic_load_2@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i16_unordered: ; RV32IA: # %bb.0: ; RV32IA-NEXT: lh a0, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i16_unordered: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a1, zero ; RV64I-NEXT: call __atomic_load_2@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i16_unordered: ; RV64IA: # %bb.0: ; RV64IA-NEXT: lh a0, 0(a0) ; RV64IA-NEXT: ret %1 = load atomic i16, i16* %a unordered, align 2 ret i16 %1 } define i16 @atomic_load_i16_monotonic(i16 *%a) nounwind { ; RV32I-LABEL: atomic_load_i16_monotonic: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a1, zero ; RV32I-NEXT: call __atomic_load_2@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i16_monotonic: ; RV32IA: # %bb.0: ; RV32IA-NEXT: lh a0, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i16_monotonic: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a1, zero ; RV64I-NEXT: call __atomic_load_2@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i16_monotonic: ; RV64IA: # %bb.0: ; RV64IA-NEXT: lh a0, 0(a0) ; RV64IA-NEXT: ret %1 = load atomic i16, i16* %a monotonic, align 2 ret i16 %1 } define i16 @atomic_load_i16_acquire(i16 *%a) nounwind { ; RV32I-LABEL: atomic_load_i16_acquire: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a1, zero, 2 ; RV32I-NEXT: call __atomic_load_2@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i16_acquire: ; RV32IA: # %bb.0: ; RV32IA-NEXT: lh a0, 0(a0) ; RV32IA-NEXT: fence r, rw ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i16_acquire: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a1, zero, 2 ; RV64I-NEXT: call __atomic_load_2@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i16_acquire: ; RV64IA: # %bb.0: ; RV64IA-NEXT: lh a0, 0(a0) ; RV64IA-NEXT: fence r, rw ; RV64IA-NEXT: ret %1 = load atomic i16, i16* %a acquire, align 2 ret i16 %1 } define i16 @atomic_load_i16_seq_cst(i16 *%a) nounwind { ; RV32I-LABEL: atomic_load_i16_seq_cst: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a1, zero, 5 ; RV32I-NEXT: call __atomic_load_2@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i16_seq_cst: ; RV32IA: # %bb.0: ; RV32IA-NEXT: fence rw, rw ; RV32IA-NEXT: lh a0, 0(a0) ; RV32IA-NEXT: fence r, rw ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i16_seq_cst: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a1, zero, 5 ; RV64I-NEXT: call __atomic_load_2@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i16_seq_cst: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, rw ; RV64IA-NEXT: lh a0, 0(a0) ; RV64IA-NEXT: fence r, rw ; RV64IA-NEXT: ret %1 = load atomic i16, i16* %a seq_cst, align 2 ret i16 %1 } define i32 @atomic_load_i32_unordered(i32 *%a) nounwind { ; RV32I-LABEL: atomic_load_i32_unordered: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a1, zero ; RV32I-NEXT: call __atomic_load_4@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i32_unordered: ; RV32IA: # %bb.0: ; RV32IA-NEXT: lw a0, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i32_unordered: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a1, zero ; RV64I-NEXT: call __atomic_load_4@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i32_unordered: ; RV64IA: # %bb.0: ; RV64IA-NEXT: lw a0, 0(a0) ; RV64IA-NEXT: ret %1 = load atomic i32, i32* %a unordered, align 4 ret i32 %1 } define i32 @atomic_load_i32_monotonic(i32 *%a) nounwind { ; RV32I-LABEL: atomic_load_i32_monotonic: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a1, zero ; RV32I-NEXT: call __atomic_load_4@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i32_monotonic: ; RV32IA: # %bb.0: ; RV32IA-NEXT: lw a0, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i32_monotonic: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a1, zero ; RV64I-NEXT: call __atomic_load_4@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i32_monotonic: ; RV64IA: # %bb.0: ; RV64IA-NEXT: lw a0, 0(a0) ; RV64IA-NEXT: ret %1 = load atomic i32, i32* %a monotonic, align 4 ret i32 %1 } define i32 @atomic_load_i32_acquire(i32 *%a) nounwind { ; RV32I-LABEL: atomic_load_i32_acquire: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a1, zero, 2 ; RV32I-NEXT: call __atomic_load_4@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i32_acquire: ; RV32IA: # %bb.0: ; RV32IA-NEXT: lw a0, 0(a0) ; RV32IA-NEXT: fence r, rw ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i32_acquire: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a1, zero, 2 ; RV64I-NEXT: call __atomic_load_4@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i32_acquire: ; RV64IA: # %bb.0: ; RV64IA-NEXT: lw a0, 0(a0) ; RV64IA-NEXT: fence r, rw ; RV64IA-NEXT: ret %1 = load atomic i32, i32* %a acquire, align 4 ret i32 %1 } define i32 @atomic_load_i32_seq_cst(i32 *%a) nounwind { ; RV32I-LABEL: atomic_load_i32_seq_cst: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a1, zero, 5 ; RV32I-NEXT: call __atomic_load_4@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i32_seq_cst: ; RV32IA: # %bb.0: ; RV32IA-NEXT: fence rw, rw ; RV32IA-NEXT: lw a0, 0(a0) ; RV32IA-NEXT: fence r, rw ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i32_seq_cst: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a1, zero, 5 ; RV64I-NEXT: call __atomic_load_4@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i32_seq_cst: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, rw ; RV64IA-NEXT: lw a0, 0(a0) ; RV64IA-NEXT: fence r, rw ; RV64IA-NEXT: ret %1 = load atomic i32, i32* %a seq_cst, align 4 ret i32 %1 } define i64 @atomic_load_i64_unordered(i64 *%a) nounwind { ; RV32I-LABEL: atomic_load_i64_unordered: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a1, zero ; RV32I-NEXT: call __atomic_load_8@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i64_unordered: ; RV32IA: # %bb.0: ; RV32IA-NEXT: addi sp, sp, -16 ; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IA-NEXT: mv a1, zero ; RV32IA-NEXT: call __atomic_load_8@plt ; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IA-NEXT: addi sp, sp, 16 ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i64_unordered: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a1, zero ; RV64I-NEXT: call __atomic_load_8@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i64_unordered: ; RV64IA: # %bb.0: ; RV64IA-NEXT: ld a0, 0(a0) ; RV64IA-NEXT: ret %1 = load atomic i64, i64* %a unordered, align 8 ret i64 %1 } define i64 @atomic_load_i64_monotonic(i64 *%a) nounwind { ; RV32I-LABEL: atomic_load_i64_monotonic: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a1, zero ; RV32I-NEXT: call __atomic_load_8@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i64_monotonic: ; RV32IA: # %bb.0: ; RV32IA-NEXT: addi sp, sp, -16 ; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IA-NEXT: mv a1, zero ; RV32IA-NEXT: call __atomic_load_8@plt ; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IA-NEXT: addi sp, sp, 16 ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i64_monotonic: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a1, zero ; RV64I-NEXT: call __atomic_load_8@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i64_monotonic: ; RV64IA: # %bb.0: ; RV64IA-NEXT: ld a0, 0(a0) ; RV64IA-NEXT: ret %1 = load atomic i64, i64* %a monotonic, align 8 ret i64 %1 } define i64 @atomic_load_i64_acquire(i64 *%a) nounwind { ; RV32I-LABEL: atomic_load_i64_acquire: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a1, zero, 2 ; RV32I-NEXT: call __atomic_load_8@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i64_acquire: ; RV32IA: # %bb.0: ; RV32IA-NEXT: addi sp, sp, -16 ; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IA-NEXT: addi a1, zero, 2 ; RV32IA-NEXT: call __atomic_load_8@plt ; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IA-NEXT: addi sp, sp, 16 ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i64_acquire: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a1, zero, 2 ; RV64I-NEXT: call __atomic_load_8@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i64_acquire: ; RV64IA: # %bb.0: ; RV64IA-NEXT: ld a0, 0(a0) ; RV64IA-NEXT: fence r, rw ; RV64IA-NEXT: ret %1 = load atomic i64, i64* %a acquire, align 8 ret i64 %1 } define i64 @atomic_load_i64_seq_cst(i64 *%a) nounwind { ; RV32I-LABEL: atomic_load_i64_seq_cst: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a1, zero, 5 ; RV32I-NEXT: call __atomic_load_8@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_load_i64_seq_cst: ; RV32IA: # %bb.0: ; RV32IA-NEXT: addi sp, sp, -16 ; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IA-NEXT: addi a1, zero, 5 ; RV32IA-NEXT: call __atomic_load_8@plt ; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IA-NEXT: addi sp, sp, 16 ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_load_i64_seq_cst: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a1, zero, 5 ; RV64I-NEXT: call __atomic_load_8@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_load_i64_seq_cst: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, rw ; RV64IA-NEXT: ld a0, 0(a0) ; RV64IA-NEXT: fence r, rw ; RV64IA-NEXT: ret %1 = load atomic i64, i64* %a seq_cst, align 8 ret i64 %1 } define void @atomic_store_i8_unordered(i8 *%a, i8 %b) nounwind { ; RV32I-LABEL: atomic_store_i8_unordered: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a2, zero ; RV32I-NEXT: call __atomic_store_1@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i8_unordered: ; RV32IA: # %bb.0: ; RV32IA-NEXT: sb a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i8_unordered: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a2, zero ; RV64I-NEXT: call __atomic_store_1@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i8_unordered: ; RV64IA: # %bb.0: ; RV64IA-NEXT: sb a1, 0(a0) ; RV64IA-NEXT: ret store atomic i8 %b, i8* %a unordered, align 1 ret void } define void @atomic_store_i8_monotonic(i8 *%a, i8 %b) nounwind { ; RV32I-LABEL: atomic_store_i8_monotonic: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a2, zero ; RV32I-NEXT: call __atomic_store_1@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i8_monotonic: ; RV32IA: # %bb.0: ; RV32IA-NEXT: sb a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i8_monotonic: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a2, zero ; RV64I-NEXT: call __atomic_store_1@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i8_monotonic: ; RV64IA: # %bb.0: ; RV64IA-NEXT: sb a1, 0(a0) ; RV64IA-NEXT: ret store atomic i8 %b, i8* %a monotonic, align 1 ret void } define void @atomic_store_i8_release(i8 *%a, i8 %b) nounwind { ; RV32I-LABEL: atomic_store_i8_release: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a2, zero, 3 ; RV32I-NEXT: call __atomic_store_1@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i8_release: ; RV32IA: # %bb.0: ; RV32IA-NEXT: fence rw, w ; RV32IA-NEXT: sb a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i8_release: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a2, zero, 3 ; RV64I-NEXT: call __atomic_store_1@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i8_release: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, w ; RV64IA-NEXT: sb a1, 0(a0) ; RV64IA-NEXT: ret store atomic i8 %b, i8* %a release, align 1 ret void } define void @atomic_store_i8_seq_cst(i8 *%a, i8 %b) nounwind { ; RV32I-LABEL: atomic_store_i8_seq_cst: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a2, zero, 5 ; RV32I-NEXT: call __atomic_store_1@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i8_seq_cst: ; RV32IA: # %bb.0: ; RV32IA-NEXT: fence rw, w ; RV32IA-NEXT: sb a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i8_seq_cst: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a2, zero, 5 ; RV64I-NEXT: call __atomic_store_1@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i8_seq_cst: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, w ; RV64IA-NEXT: sb a1, 0(a0) ; RV64IA-NEXT: ret store atomic i8 %b, i8* %a seq_cst, align 1 ret void } define void @atomic_store_i16_unordered(i16 *%a, i16 %b) nounwind { ; RV32I-LABEL: atomic_store_i16_unordered: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a2, zero ; RV32I-NEXT: call __atomic_store_2@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i16_unordered: ; RV32IA: # %bb.0: ; RV32IA-NEXT: sh a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i16_unordered: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a2, zero ; RV64I-NEXT: call __atomic_store_2@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i16_unordered: ; RV64IA: # %bb.0: ; RV64IA-NEXT: sh a1, 0(a0) ; RV64IA-NEXT: ret store atomic i16 %b, i16* %a unordered, align 2 ret void } define void @atomic_store_i16_monotonic(i16 *%a, i16 %b) nounwind { ; RV32I-LABEL: atomic_store_i16_monotonic: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a2, zero ; RV32I-NEXT: call __atomic_store_2@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i16_monotonic: ; RV32IA: # %bb.0: ; RV32IA-NEXT: sh a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i16_monotonic: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a2, zero ; RV64I-NEXT: call __atomic_store_2@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i16_monotonic: ; RV64IA: # %bb.0: ; RV64IA-NEXT: sh a1, 0(a0) ; RV64IA-NEXT: ret store atomic i16 %b, i16* %a monotonic, align 2 ret void } define void @atomic_store_i16_release(i16 *%a, i16 %b) nounwind { ; RV32I-LABEL: atomic_store_i16_release: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a2, zero, 3 ; RV32I-NEXT: call __atomic_store_2@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i16_release: ; RV32IA: # %bb.0: ; RV32IA-NEXT: fence rw, w ; RV32IA-NEXT: sh a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i16_release: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a2, zero, 3 ; RV64I-NEXT: call __atomic_store_2@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i16_release: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, w ; RV64IA-NEXT: sh a1, 0(a0) ; RV64IA-NEXT: ret store atomic i16 %b, i16* %a release, align 2 ret void } define void @atomic_store_i16_seq_cst(i16 *%a, i16 %b) nounwind { ; RV32I-LABEL: atomic_store_i16_seq_cst: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a2, zero, 5 ; RV32I-NEXT: call __atomic_store_2@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i16_seq_cst: ; RV32IA: # %bb.0: ; RV32IA-NEXT: fence rw, w ; RV32IA-NEXT: sh a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i16_seq_cst: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a2, zero, 5 ; RV64I-NEXT: call __atomic_store_2@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i16_seq_cst: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, w ; RV64IA-NEXT: sh a1, 0(a0) ; RV64IA-NEXT: ret store atomic i16 %b, i16* %a seq_cst, align 2 ret void } define void @atomic_store_i32_unordered(i32 *%a, i32 %b) nounwind { ; RV32I-LABEL: atomic_store_i32_unordered: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a2, zero ; RV32I-NEXT: call __atomic_store_4@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i32_unordered: ; RV32IA: # %bb.0: ; RV32IA-NEXT: sw a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i32_unordered: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a2, zero ; RV64I-NEXT: call __atomic_store_4@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i32_unordered: ; RV64IA: # %bb.0: ; RV64IA-NEXT: sw a1, 0(a0) ; RV64IA-NEXT: ret store atomic i32 %b, i32* %a unordered, align 4 ret void } define void @atomic_store_i32_monotonic(i32 *%a, i32 %b) nounwind { ; RV32I-LABEL: atomic_store_i32_monotonic: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a2, zero ; RV32I-NEXT: call __atomic_store_4@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i32_monotonic: ; RV32IA: # %bb.0: ; RV32IA-NEXT: sw a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i32_monotonic: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a2, zero ; RV64I-NEXT: call __atomic_store_4@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i32_monotonic: ; RV64IA: # %bb.0: ; RV64IA-NEXT: sw a1, 0(a0) ; RV64IA-NEXT: ret store atomic i32 %b, i32* %a monotonic, align 4 ret void } define void @atomic_store_i32_release(i32 *%a, i32 %b) nounwind { ; RV32I-LABEL: atomic_store_i32_release: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a2, zero, 3 ; RV32I-NEXT: call __atomic_store_4@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i32_release: ; RV32IA: # %bb.0: ; RV32IA-NEXT: fence rw, w ; RV32IA-NEXT: sw a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i32_release: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a2, zero, 3 ; RV64I-NEXT: call __atomic_store_4@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i32_release: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, w ; RV64IA-NEXT: sw a1, 0(a0) ; RV64IA-NEXT: ret store atomic i32 %b, i32* %a release, align 4 ret void } define void @atomic_store_i32_seq_cst(i32 *%a, i32 %b) nounwind { ; RV32I-LABEL: atomic_store_i32_seq_cst: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a2, zero, 5 ; RV32I-NEXT: call __atomic_store_4@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i32_seq_cst: ; RV32IA: # %bb.0: ; RV32IA-NEXT: fence rw, w ; RV32IA-NEXT: sw a1, 0(a0) ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i32_seq_cst: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a2, zero, 5 ; RV64I-NEXT: call __atomic_store_4@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i32_seq_cst: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, w ; RV64IA-NEXT: sw a1, 0(a0) ; RV64IA-NEXT: ret store atomic i32 %b, i32* %a seq_cst, align 4 ret void } define void @atomic_store_i64_unordered(i64 *%a, i64 %b) nounwind { ; RV32I-LABEL: atomic_store_i64_unordered: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a3, zero ; RV32I-NEXT: call __atomic_store_8@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i64_unordered: ; RV32IA: # %bb.0: ; RV32IA-NEXT: addi sp, sp, -16 ; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IA-NEXT: mv a3, zero ; RV32IA-NEXT: call __atomic_store_8@plt ; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IA-NEXT: addi sp, sp, 16 ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i64_unordered: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a2, zero ; RV64I-NEXT: call __atomic_store_8@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i64_unordered: ; RV64IA: # %bb.0: ; RV64IA-NEXT: sd a1, 0(a0) ; RV64IA-NEXT: ret store atomic i64 %b, i64* %a unordered, align 8 ret void } define void @atomic_store_i64_monotonic(i64 *%a, i64 %b) nounwind { ; RV32I-LABEL: atomic_store_i64_monotonic: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: mv a3, zero ; RV32I-NEXT: call __atomic_store_8@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i64_monotonic: ; RV32IA: # %bb.0: ; RV32IA-NEXT: addi sp, sp, -16 ; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IA-NEXT: mv a3, zero ; RV32IA-NEXT: call __atomic_store_8@plt ; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IA-NEXT: addi sp, sp, 16 ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i64_monotonic: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: mv a2, zero ; RV64I-NEXT: call __atomic_store_8@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i64_monotonic: ; RV64IA: # %bb.0: ; RV64IA-NEXT: sd a1, 0(a0) ; RV64IA-NEXT: ret store atomic i64 %b, i64* %a monotonic, align 8 ret void } define void @atomic_store_i64_release(i64 *%a, i64 %b) nounwind { ; RV32I-LABEL: atomic_store_i64_release: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a3, zero, 3 ; RV32I-NEXT: call __atomic_store_8@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i64_release: ; RV32IA: # %bb.0: ; RV32IA-NEXT: addi sp, sp, -16 ; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IA-NEXT: addi a3, zero, 3 ; RV32IA-NEXT: call __atomic_store_8@plt ; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IA-NEXT: addi sp, sp, 16 ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i64_release: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a2, zero, 3 ; RV64I-NEXT: call __atomic_store_8@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i64_release: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, w ; RV64IA-NEXT: sd a1, 0(a0) ; RV64IA-NEXT: ret store atomic i64 %b, i64* %a release, align 8 ret void } define void @atomic_store_i64_seq_cst(i64 *%a, i64 %b) nounwind { ; RV32I-LABEL: atomic_store_i64_seq_cst: ; RV32I: # %bb.0: ; RV32I-NEXT: addi sp, sp, -16 ; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32I-NEXT: addi a3, zero, 5 ; RV32I-NEXT: call __atomic_store_8@plt ; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32I-NEXT: addi sp, sp, 16 ; RV32I-NEXT: ret ; ; RV32IA-LABEL: atomic_store_i64_seq_cst: ; RV32IA: # %bb.0: ; RV32IA-NEXT: addi sp, sp, -16 ; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IA-NEXT: addi a3, zero, 5 ; RV32IA-NEXT: call __atomic_store_8@plt ; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IA-NEXT: addi sp, sp, 16 ; RV32IA-NEXT: ret ; ; RV64I-LABEL: atomic_store_i64_seq_cst: ; RV64I: # %bb.0: ; RV64I-NEXT: addi sp, sp, -16 ; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64I-NEXT: addi a2, zero, 5 ; RV64I-NEXT: call __atomic_store_8@plt ; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64I-NEXT: addi sp, sp, 16 ; RV64I-NEXT: ret ; ; RV64IA-LABEL: atomic_store_i64_seq_cst: ; RV64IA: # %bb.0: ; RV64IA-NEXT: fence rw, w ; RV64IA-NEXT: sd a1, 0(a0) ; RV64IA-NEXT: ret store atomic i64 %b, i64* %a seq_cst, align 8 ret void }