; RUN: llc < %s | FileCheck %s target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-pc-windows-msvc" define void @test1(i64* %result.repack) personality i32 (...)* @__CxxFrameHandler3 { bb: invoke void @may_throw(i32 1) to label %postinvoke unwind label %cleanuppad ; CHECK: movq %rcx, [[SpillLoc:.*\(%rbp\)]] ; CHECK: movl $1, %ecx ; CHECK: callq may_throw postinvoke: ; preds = %bb store i64 19, i64* %result.repack, align 8 ; CHECK: movq [[SpillLoc]], [[R1:%r..]] ; CHECK: movq $19, ([[R1]]) ; CHECK: movl $2, %ecx ; CHECK-NEXT: callq may_throw invoke void @may_throw(i32 2) to label %assertFailed unwind label %catch.dispatch catch.dispatch: ; preds = %cleanuppad9, %postinvoke %tmp3 = catchswitch within none [label %catch.object.Throwable] unwind label %cleanuppad catch.object.Throwable: ; preds = %catch.dispatch %tmp2 = catchpad within %tmp3 [i8* null, i32 64, i8* null] catchret from %tmp2 to label %catchhandler catchhandler: ; preds = %catch.object.Throwable invoke void @may_throw(i32 3) to label %try.success.or.caught unwind label %cleanuppad try.success.or.caught: ; preds = %catchhandler invoke void @may_throw(i32 4) to label %postinvoke27 unwind label %cleanuppad24 ; CHECK: movl $4, %ecx ; CHECK-NEXT: callq may_throw postinvoke27: ; preds = %try.success.or.caught store i64 42, i64* %result.repack, align 8 ; CHECK: movq [[SpillLoc]], [[R2:%r..]] ; CHECK-NEXT: movq $42, ([[R2]]) ret void cleanuppad24: ; preds = %try.success.or.caught %tmp5 = cleanuppad within none [] cleanupret from %tmp5 unwind to caller cleanuppad: ; preds = %catchhandler, %catch.dispatch, %bb %tmp1 = cleanuppad within none [] cleanupret from %tmp1 unwind to caller assertFailed: ; preds = %postinvoke invoke void @may_throw(i32 5) to label %postinvoke13 unwind label %cleanuppad9 postinvoke13: ; preds = %assertFailed unreachable cleanuppad9: ; preds = %assertFailed %tmp4 = cleanuppad within none [] cleanupret from %tmp4 unwind label %catch.dispatch } declare void @may_throw(i32) declare i32 @__CxxFrameHandler3(...)