; RUN: opt < %s -loop-vectorize -force-vector-interleave=1 -force-vector-width=4 -dce -instcombine -S | FileCheck --check-prefix VEC4_INTERL1 %s ; RUN: opt < %s -loop-vectorize -force-vector-interleave=2 -force-vector-width=4 -dce -instcombine -S | FileCheck --check-prefix VEC4_INTERL2 %s ; RUN: opt < %s -loop-vectorize -force-vector-interleave=2 -force-vector-width=1 -dce -instcombine -S | FileCheck --check-prefix VEC1_INTERL2 %s ; RUN: opt < %s -loop-vectorize -force-vector-interleave=1 -force-vector-width=2 -dce -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -instcombine -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -keep-loops=false -S | FileCheck --check-prefix VEC2_INTERL1_PRED_STORE %s @fp_inc = common global float 0.000000e+00, align 4 ;void fp_iv_loop1(float init, float * __restrict__ A, int N) { ; float x = init; ; for (int i=0; i < N; ++i) { ; A[i] = x; ; x -= fp_inc; ; } ;} ; VEC4_INTERL1-LABEL: @fp_iv_loop1( ; VEC4_INTERL1: vector.ph: ; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0 ; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <4 x float> poison, float %fpinc, i32 0 ; VEC4_INTERL1-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT2]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL1-NEXT: [[TMP5:%.*]] = fmul fast <4 x float> [[DOTSPLAT3]], ; VEC4_INTERL1-NEXT: [[INDUCTION4:%.*]] = fsub fast <4 x float> [[DOTSPLAT]], [[TMP5]] ; VEC4_INTERL1-NEXT: [[TMP6:%.*]] = fmul fast float %fpinc, 4.000000e+00 ; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT5:%.*]] = insertelement <4 x float> poison, float [[TMP6]], i32 0 ; VEC4_INTERL1-NEXT: [[DOTSPLAT6:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT5]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL1-NEXT: br label %vector.body ; VEC4_INTERL1: vector.body: ; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] ; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION4]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] ; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] ; VEC4_INTERL1-NEXT: [[TMP9:%.*]] = bitcast float* [[TMP8]] to <4 x float>* ; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP9]], align 4 ; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 4 ; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fsub fast <4 x float> [[VEC_IND]], [[DOTSPLAT6]] ; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body ; VEC4_INTERL2-LABEL: @fp_iv_loop1( ; VEC4_INTERL2: vector.ph: ; VEC4_INTERL2: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0 ; VEC4_INTERL2-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT3:%.*]] = insertelement <4 x float> poison, float %fpinc, i32 0 ; VEC4_INTERL2-NEXT: [[DOTSPLAT4:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT3]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL2-NEXT: [[TMP5:%.*]] = fmul fast <4 x float> [[DOTSPLAT4]], ; VEC4_INTERL2-NEXT: [[INDUCTION5:%.*]] = fsub fast <4 x float> [[DOTSPLAT]], [[TMP5]] ; VEC4_INTERL2-NEXT: [[TMP6:%.*]] = fmul fast float %fpinc, 4.000000e+00 ; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT6:%.*]] = insertelement <4 x float> poison, float [[TMP6]], i32 0 ; VEC4_INTERL2-NEXT: [[DOTSPLAT7:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT6]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL2-NEXT: br label %vector.body ; VEC4_INTERL2: vector.body: ; VEC4_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] ; VEC4_INTERL2-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION5]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] ; VEC4_INTERL2-NEXT: [[STEP_ADD:%.*]] = fsub fast <4 x float> [[VEC_IND]], [[DOTSPLAT7]] ; VEC4_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] ; VEC4_INTERL2-NEXT: [[TMP10:%.*]] = bitcast float* [[TMP9]] to <4 x float>* ; VEC4_INTERL2-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP10]], align 4 ; VEC4_INTERL2-NEXT: [[TMP11:%.*]] = getelementptr inbounds float, float* [[TMP9]], i64 4 ; VEC4_INTERL2-NEXT: [[TMP12:%.*]] = bitcast float* [[TMP11]] to <4 x float>* ; VEC4_INTERL2-NEXT: store <4 x float> [[STEP_ADD]], <4 x float>* [[TMP12]], align 4 ; VEC4_INTERL2-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 8 ; VEC4_INTERL2-NEXT: [[VEC_IND_NEXT]] = fsub fast <4 x float> [[STEP_ADD]], [[DOTSPLAT7]] ; VEC4_INTERL2: br i1 {{.*}}, label %middle.block, label %vector.body ; VEC1_INTERL2-LABEL: @fp_iv_loop1( ; VEC1_INTERL2: vector.ph: ; VEC1_INTERL2: br label %vector.body ; VEC1_INTERL2: vector.body: ; VEC1_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] ; VEC1_INTERL2-NEXT: [[INDUCTION2:%.*]] = or i64 [[INDEX]], 1 ; VEC1_INTERL2-NEXT: [[TMP6:%.*]] = sitofp i64 [[INDEX]] to float ; VEC1_INTERL2-NEXT: [[TMP7:%.*]] = fmul fast float %fpinc, [[TMP6]] ; VEC1_INTERL2-NEXT: [[FP_OFFSET_IDX:%.*]] = fsub fast float %init, [[TMP7]] ; VEC1_INTERL2-NEXT: [[TMP8:%.*]] = fsub fast float [[FP_OFFSET_IDX]], %fpinc ; VEC1_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] ; VEC1_INTERL2-NEXT: [[TMP10:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDUCTION2]] ; VEC1_INTERL2-NEXT: store float [[FP_OFFSET_IDX]], float* [[TMP9]], align 4 ; VEC1_INTERL2-NEXT: store float [[TMP8]], float* [[TMP10]], align 4 ; VEC1_INTERL2-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 2 ; VEC1_INTERL2: br i1 {{.*}}, label %middle.block, label %vector.body define void @fp_iv_loop1(float %init, float* noalias nocapture %A, i32 %N) #1 { entry: %cmp4 = icmp sgt i32 %N, 0 br i1 %cmp4, label %for.body.lr.ph, label %for.end for.body.lr.ph: ; preds = %entry %fpinc = load float, float* @fp_inc, align 4 br label %for.body for.body: ; preds = %for.body, %for.body.lr.ph %indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ] %x.05 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ] %arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv store float %x.05, float* %arrayidx, align 4 %add = fsub fast float %x.05, %fpinc %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 %lftr.wideiv = trunc i64 %indvars.iv.next to i32 %exitcond = icmp eq i32 %lftr.wideiv, %N br i1 %exitcond, label %for.end.loopexit, label %for.body for.end.loopexit: ; preds = %for.body br label %for.end for.end: ; preds = %for.end.loopexit, %entry ret void } ;void fp_iv_loop2(float init, float * __restrict__ A, int N) { ; float x = init; ; for (int i=0; i < N; ++i) { ; A[i] = x; ; x += 0.5; ; } ;} ; VEC4_INTERL1-LABEL: @fp_iv_loop2( ; VEC4_INTERL1: vector.ph: ; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0 ; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL1-NEXT: [[INDUCTION2:%.*]] = fadd fast <4 x float> [[DOTSPLAT]], ; VEC4_INTERL1-NEXT: br label %vector.body ; VEC4_INTERL1: vector.body: ; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] ; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION2]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] ; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] ; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = bitcast float* [[TMP7]] to <4 x float>* ; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP8]], align 4 ; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 4 ; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], ; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body define void @fp_iv_loop2(float %init, float* noalias nocapture %A, i32 %N) #0 { entry: %cmp4 = icmp sgt i32 %N, 0 br i1 %cmp4, label %for.body.preheader, label %for.end for.body.preheader: ; preds = %entry br label %for.body for.body: ; preds = %for.body.preheader, %for.body %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %for.body.preheader ] %x.06 = phi float [ %conv1, %for.body ], [ %init, %for.body.preheader ] %arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv store float %x.06, float* %arrayidx, align 4 %conv1 = fadd fast float %x.06, 5.000000e-01 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 %lftr.wideiv = trunc i64 %indvars.iv.next to i32 %exitcond = icmp eq i32 %lftr.wideiv, %N br i1 %exitcond, label %for.end.loopexit, label %for.body for.end.loopexit: ; preds = %for.body br label %for.end for.end: ; preds = %for.end.loopexit, %entry ret void } ;void fp_iv_loop3(float init, float * __restrict__ A, float * __restrict__ B, float * __restrict__ C, int N) { ; int i = 0; ; float x = init; ; float y = 0.1; ; for (; i < N; ++i) { ; A[i] = x; ; x += fp_inc; ; y -= 0.5; ; B[i] = x + y; ; C[i] = y; ; } ;} ; VEC4_INTERL1-LABEL: @fp_iv_loop3( ; VEC4_INTERL1: for.body.lr.ph: ; VEC4_INTERL1: [[TMP0:%.*]] = load float, float* @fp_inc, align 4 ; VEC4_INTERL1: vector.ph: ; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0 ; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT5:%.*]] = insertelement <4 x float> poison, float [[TMP0]], i32 0 ; VEC4_INTERL1-NEXT: [[DOTSPLAT6:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT5]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = fmul fast <4 x float> [[DOTSPLAT6]], ; VEC4_INTERL1-NEXT: [[INDUCTION7:%.*]] = fadd fast <4 x float> [[DOTSPLAT]], [[TMP7]] ; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = fmul fast float [[TMP0]], 4.000000e+00 ; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT8:%.*]] = insertelement <4 x float> poison, float [[TMP8]], i32 0 ; VEC4_INTERL1-NEXT: [[DOTSPLAT9:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT8]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL1-NEXT: [[BROADCAST_SPLATINSERT12:%.*]] = insertelement <4 x float> poison, float [[TMP0]], i32 0 ; VEC4_INTERL1-NEXT: [[BROADCAST_SPLAT13:%.*]] = shufflevector <4 x float> [[BROADCAST_SPLATINSERT12]], <4 x float> poison, <4 x i32> zeroinitializer ; VEC4_INTERL1-NEXT: br label [[VECTOR_BODY:%.*]] ; VEC4_INTERL1: vector.body: ; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] ; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ , %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] ; VEC4_INTERL1-NEXT: [[VEC_IND10:%.*]] = phi <4 x float> [ [[INDUCTION7]], %vector.ph ], [ [[VEC_IND_NEXT11:%.*]], %vector.body ] ; VEC4_INTERL1-NEXT: [[TMP12:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] ; VEC4_INTERL1-NEXT: [[TMP13:%.*]] = bitcast float* [[TMP12]] to <4 x float>* ; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND10]], <4 x float>* [[TMP13]], align 4 ; VEC4_INTERL1-NEXT: [[TMP14:%.*]] = fadd fast <4 x float> [[VEC_IND10]], [[BROADCAST_SPLAT13]] ; VEC4_INTERL1-NEXT: [[TMP15:%.*]] = fadd fast <4 x float> [[VEC_IND]], ; VEC4_INTERL1-NEXT: [[TMP16:%.*]] = fadd fast <4 x float> [[TMP15]], [[TMP14]] ; VEC4_INTERL1-NEXT: [[TMP17:%.*]] = getelementptr inbounds float, float* %B, i64 [[INDEX]] ; VEC4_INTERL1-NEXT: [[TMP18:%.*]] = bitcast float* [[TMP17]] to <4 x float>* ; VEC4_INTERL1-NEXT: store <4 x float> [[TMP16]], <4 x float>* [[TMP18]], align 4 ; VEC4_INTERL1-NEXT: [[TMP19:%.*]] = getelementptr inbounds float, float* %C, i64 [[INDEX]] ; VEC4_INTERL1-NEXT: [[TMP20:%.*]] = bitcast float* [[TMP19]] to <4 x float>* ; VEC4_INTERL1-NEXT: store <4 x float> [[TMP15]], <4 x float>* [[TMP20]], align 4 ; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 4 ; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], ; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT11]] = fadd fast <4 x float> [[VEC_IND10]], [[DOTSPLAT9]] ; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body define void @fp_iv_loop3(float %init, float* noalias nocapture %A, float* noalias nocapture %B, float* noalias nocapture %C, i32 %N) #1 { entry: %cmp9 = icmp sgt i32 %N, 0 br i1 %cmp9, label %for.body.lr.ph, label %for.end for.body.lr.ph: ; preds = %entry %0 = load float, float* @fp_inc, align 4 br label %for.body for.body: ; preds = %for.body, %for.body.lr.ph %indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ] %y.012 = phi float [ 0x3FB99999A0000000, %for.body.lr.ph ], [ %conv1, %for.body ] %x.011 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ] %arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv store float %x.011, float* %arrayidx, align 4 %add = fadd fast float %x.011, %0 %conv1 = fadd fast float %y.012, -5.000000e-01 %add2 = fadd fast float %conv1, %add %arrayidx4 = getelementptr inbounds float, float* %B, i64 %indvars.iv store float %add2, float* %arrayidx4, align 4 %arrayidx6 = getelementptr inbounds float, float* %C, i64 %indvars.iv store float %conv1, float* %arrayidx6, align 4 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 %lftr.wideiv = trunc i64 %indvars.iv.next to i32 %exitcond = icmp eq i32 %lftr.wideiv, %N br i1 %exitcond, label %for.end.loopexit, label %for.body for.end.loopexit: br label %for.end for.end: ret void } ; Start and step values are constants. There is no 'fmul' operation in this case ;void fp_iv_loop4(float * __restrict__ A, int N) { ; float x = 1.0; ; for (int i=0; i < N; ++i) { ; A[i] = x; ; x += 0.5; ; } ;} ; VEC4_INTERL1-LABEL: @fp_iv_loop4( ; VEC4_INTERL1: vector.ph: ; VEC4_INTERL1: br label %vector.body ; VEC4_INTERL1: vector.body: ; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] ; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ , %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] ; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] ; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = bitcast float* [[TMP7]] to <4 x float>* ; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP8]], align 4 ; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 4 ; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], ; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body define void @fp_iv_loop4(float* noalias nocapture %A, i32 %N) { entry: %cmp4 = icmp sgt i32 %N, 0 br i1 %cmp4, label %for.body.preheader, label %for.end for.body.preheader: ; preds = %entry br label %for.body for.body: ; preds = %for.body.preheader, %for.body %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %for.body.preheader ] %x.06 = phi float [ %conv1, %for.body ], [ 1.000000e+00, %for.body.preheader ] %arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv store float %x.06, float* %arrayidx, align 4 %conv1 = fadd fast float %x.06, 5.000000e-01 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 %lftr.wideiv = trunc i64 %indvars.iv.next to i32 %exitcond = icmp eq i32 %lftr.wideiv, %N br i1 %exitcond, label %for.end.loopexit, label %for.body for.end.loopexit: ; preds = %for.body br label %for.end for.end: ; preds = %for.end.loopexit, %entry ret void } ; VEC2_INTERL1_PRED_STORE-LABEL: @non_primary_iv_float_scalar( ; VEC2_INTERL1_PRED_STORE: vector.body: ; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %[[PRED_STORE_CONTINUE7:.*]] ] ; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP1:%.*]] = sitofp i64 [[INDEX]] to float ; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP2:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] ; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP3:%.*]] = bitcast float* [[TMP2]] to <2 x float>* ; VEC2_INTERL1_PRED_STORE-NEXT: [[WIDE_LOAD:%.*]] = load <2 x float>, <2 x float>* [[TMP3]], align 4 ; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP4:%.*]] = fcmp fast oeq <2 x float> [[WIDE_LOAD]], zeroinitializer ; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP5:%.*]] = extractelement <2 x i1> [[TMP4]], i32 0 ; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP5]], label %[[PRED_STORE_IF:.*]], label %[[PRED_STORE_CONTINUE:.*]] ; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_IF]]: ; VEC2_INTERL1_PRED_STORE-NEXT: store float [[TMP1]], float* [[TMP2]], align 4 ; VEC2_INTERL1_PRED_STORE-NEXT: br label %[[PRED_STORE_CONTINUE]] ; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_CONTINUE]]: ; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP8:%.*]] = extractelement <2 x i1> [[TMP4]], i32 1 ; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP8]], label %[[PRED_STORE_IF6:.*]], label %[[PRED_STORE_CONTINUE7]] ; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_IF6]]: ; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP9:%.*]] = fadd fast float [[TMP1]], 1.000000e+00 ; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP10:%.*]] = or i64 [[INDEX]], 1 ; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP11:%.*]] = getelementptr inbounds float, float* %A, i64 [[TMP10]] ; VEC2_INTERL1_PRED_STORE-NEXT: store float [[TMP9]], float* [[TMP11]], align 4 ; VEC2_INTERL1_PRED_STORE-NEXT: br label %[[PRED_STORE_CONTINUE7]] ; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_CONTINUE7]]: ; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 2 ; VEC2_INTERL1_PRED_STORE: br i1 {{.*}}, label %middle.block, label %vector.body define void @non_primary_iv_float_scalar(float* %A, i64 %N) { entry: br label %for.body for.body: %i = phi i64 [ %i.next, %for.inc ], [ 0, %entry ] %j = phi float [ %j.next, %for.inc ], [ 0.0, %entry ] %tmp0 = getelementptr inbounds float, float* %A, i64 %i %tmp1 = load float, float* %tmp0, align 4 %tmp2 = fcmp fast oeq float %tmp1, 0.0 br i1 %tmp2, label %if.pred, label %for.inc if.pred: store float %j, float* %tmp0, align 4 br label %for.inc for.inc: %i.next = add nuw nsw i64 %i, 1 %j.next = fadd fast float %j, 1.0 %cond = icmp slt i64 %i.next, %N br i1 %cond, label %for.body, label %for.end for.end: ret void }