llvm-for-llvmta/test/CodeGen/AArch64/sve-masked-scatter-32b-unsc...

362 lines
20 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=aarch64-linux-gnu -mattr=+sve < %s | FileCheck %s
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; unscaled unpacked 32-bit offsets
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
define void @masked_scatter_nxv2i8_sext_offsets(<vscale x 2 x i8> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2i8_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1b { z0.d }, p0, [x0, z1.d, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x i8*>
call void @llvm.masked.scatter.nxv2i8(<vscale x 2 x i8> %data, <vscale x 2 x i8*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2i16_sext_offsets(<vscale x 2 x i16> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2i16_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.d }, p0, [x0, z1.d, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x i16*>
call void @llvm.masked.scatter.nxv2i16(<vscale x 2 x i16> %data, <vscale x 2 x i16*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2i32_sext_offsets(<vscale x 2 x i32> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2i32_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1w { z0.d }, p0, [x0, z1.d, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x i32*>
call void @llvm.masked.scatter.nxv2i32(<vscale x 2 x i32> %data, <vscale x 2 x i32*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2i64_sext_offsets(<vscale x 2 x i64> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2i64_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1d { z0.d }, p0, [x0, z1.d, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x i64*>
call void @llvm.masked.scatter.nxv2i64(<vscale x 2 x i64> %data, <vscale x 2 x i64*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2f16_sext_offsets(<vscale x 2 x half> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2f16_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.d }, p0, [x0, z1.d, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x half*>
call void @llvm.masked.scatter.nxv2f16(<vscale x 2 x half> %data, <vscale x 2 x half*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2bf16_sext_offsets(<vscale x 2 x bfloat> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind #0 {
; CHECK-LABEL: masked_scatter_nxv2bf16_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.d }, p0, [x0, z1.d, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x bfloat*>
call void @llvm.masked.scatter.nxv2bf16(<vscale x 2 x bfloat> %data, <vscale x 2 x bfloat*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2f32_sext_offsets(<vscale x 2 x float> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2f32_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1w { z0.d }, p0, [x0, z1.d, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x float*>
call void @llvm.masked.scatter.nxv2f32(<vscale x 2 x float> %data, <vscale x 2 x float*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2f64_sext_offsets(<vscale x 2 x double> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2f64_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1d { z0.d }, p0, [x0, z1.d, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x double*>
call void @llvm.masked.scatter.nxv2f64(<vscale x 2 x double> %data, <vscale x 2 x double*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2i8_zext_offsets(<vscale x 2 x i8> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2i8_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1b { z0.d }, p0, [x0, z1.d, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x i8*>
call void @llvm.masked.scatter.nxv2i8(<vscale x 2 x i8> %data, <vscale x 2 x i8*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2i16_zext_offsets(<vscale x 2 x i16> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2i16_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.d }, p0, [x0, z1.d, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x i16*>
call void @llvm.masked.scatter.nxv2i16(<vscale x 2 x i16> %data, <vscale x 2 x i16*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2i32_zext_offsets(<vscale x 2 x i32> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2i32_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1w { z0.d }, p0, [x0, z1.d, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x i32*>
call void @llvm.masked.scatter.nxv2i32(<vscale x 2 x i32> %data, <vscale x 2 x i32*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2i64_zext_offsets(<vscale x 2 x i64> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2i64_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1d { z0.d }, p0, [x0, z1.d, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x i64*>
call void @llvm.masked.scatter.nxv2i64(<vscale x 2 x i64> %data, <vscale x 2 x i64*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2f16_zext_offsets(<vscale x 2 x half> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2f16_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.d }, p0, [x0, z1.d, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x half*>
call void @llvm.masked.scatter.nxv2f16(<vscale x 2 x half> %data, <vscale x 2 x half*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2bf16_zext_offsets(<vscale x 2 x bfloat> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind #0 {
; CHECK-LABEL: masked_scatter_nxv2bf16_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.d }, p0, [x0, z1.d, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x bfloat*>
call void @llvm.masked.scatter.nxv2bf16(<vscale x 2 x bfloat> %data, <vscale x 2 x bfloat*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2f32_zext_offsets(<vscale x 2 x float> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2f32_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1w { z0.d }, p0, [x0, z1.d, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x float*>
call void @llvm.masked.scatter.nxv2f32(<vscale x 2 x float> %data, <vscale x 2 x float*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
define void @masked_scatter_nxv2f64_zext_offsets(<vscale x 2 x double> %data, i8* %base, <vscale x 2 x i32> %i32offsets, <vscale x 2 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv2f64_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1d { z0.d }, p0, [x0, z1.d, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 2 x i32> %i32offsets to <vscale x 2 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 2 x i64> %offsets
%ptrs = bitcast <vscale x 2 x i8*> %byte_ptrs to <vscale x 2 x double*>
call void @llvm.masked.scatter.nxv2f64(<vscale x 2 x double> %data, <vscale x 2 x double*> %ptrs, i32 0, <vscale x 2 x i1> %masks)
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; unscaled packed 32-bit offsets
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
define void @masked_scatter_nxv4i8_sext_offsets(<vscale x 4 x i8> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv4i8_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1b { z0.s }, p0, [x0, z1.s, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x i8*>
call void @llvm.masked.scatter.nxv4i8(<vscale x 4 x i8> %data, <vscale x 4 x i8*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4i16_sext_offsets(<vscale x 4 x i16> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv4i16_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.s }, p0, [x0, z1.s, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x i16*>
call void @llvm.masked.scatter.nxv4i16(<vscale x 4 x i16> %data, <vscale x 4 x i16*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4i32_sext_offsets(<vscale x 4 x i32> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv4i32_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1w { z0.s }, p0, [x0, z1.s, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x i32*>
call void @llvm.masked.scatter.nxv4i32(<vscale x 4 x i32> %data, <vscale x 4 x i32*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4f16_sext_offsets(<vscale x 4 x half> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv4f16_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.s }, p0, [x0, z1.s, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x half*>
call void @llvm.masked.scatter.nxv4f16(<vscale x 4 x half> %data, <vscale x 4 x half*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4bf16_sext_offsets(<vscale x 4 x bfloat> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind #0 {
; CHECK-LABEL: masked_scatter_nxv4bf16_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.s }, p0, [x0, z1.s, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x bfloat*>
call void @llvm.masked.scatter.nxv4bf16(<vscale x 4 x bfloat> %data, <vscale x 4 x bfloat*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4f32_sext_offsets(<vscale x 4 x float> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind #0 {
; CHECK-LABEL: masked_scatter_nxv4f32_sext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1w { z0.s }, p0, [x0, z1.s, sxtw]
; CHECK-NEXT: ret
%offsets = sext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x float*>
call void @llvm.masked.scatter.nxv4f32(<vscale x 4 x float> %data, <vscale x 4 x float*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4i8_zext_offsets(<vscale x 4 x i8> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv4i8_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1b { z0.s }, p0, [x0, z1.s, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x i8*>
call void @llvm.masked.scatter.nxv4i8(<vscale x 4 x i8> %data, <vscale x 4 x i8*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4i16_zext_offsets(<vscale x 4 x i16> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv4i16_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.s }, p0, [x0, z1.s, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x i16*>
call void @llvm.masked.scatter.nxv4i16(<vscale x 4 x i16> %data, <vscale x 4 x i16*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4i32_zext_offsets(<vscale x 4 x i32> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv4i32_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1w { z0.s }, p0, [x0, z1.s, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x i32*>
call void @llvm.masked.scatter.nxv4i32(<vscale x 4 x i32> %data, <vscale x 4 x i32*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4f16_zext_offsets(<vscale x 4 x half> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind {
; CHECK-LABEL: masked_scatter_nxv4f16_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.s }, p0, [x0, z1.s, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x half*>
call void @llvm.masked.scatter.nxv4f16(<vscale x 4 x half> %data, <vscale x 4 x half*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4bf16_zext_offsets(<vscale x 4 x bfloat> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind #0 {
; CHECK-LABEL: masked_scatter_nxv4bf16_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1h { z0.s }, p0, [x0, z1.s, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x bfloat*>
call void @llvm.masked.scatter.nxv4bf16(<vscale x 4 x bfloat> %data, <vscale x 4 x bfloat*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
define void @masked_scatter_nxv4f32_zext_offsets(<vscale x 4 x float> %data, i8* %base, <vscale x 4 x i32> %i32offsets, <vscale x 4 x i1> %masks) nounwind #0 {
; CHECK-LABEL: masked_scatter_nxv4f32_zext_offsets:
; CHECK: // %bb.0:
; CHECK-NEXT: st1w { z0.s }, p0, [x0, z1.s, uxtw]
; CHECK-NEXT: ret
%offsets = zext <vscale x 4 x i32> %i32offsets to <vscale x 4 x i64>
%byte_ptrs = getelementptr i8, i8* %base, <vscale x 4 x i64> %offsets
%ptrs = bitcast <vscale x 4 x i8*> %byte_ptrs to <vscale x 4 x float*>
call void @llvm.masked.scatter.nxv4f32(<vscale x 4 x float> %data, <vscale x 4 x float*> %ptrs, i32 0, <vscale x 4 x i1> %masks)
ret void
}
declare void @llvm.masked.scatter.nxv2f16(<vscale x 2 x half>, <vscale x 2 x half*>, i32, <vscale x 2 x i1>)
declare void @llvm.masked.scatter.nxv4f16(<vscale x 4 x half>, <vscale x 4 x half*>, i32, <vscale x 4 x i1>)
declare void @llvm.masked.scatter.nxv4bf16(<vscale x 4 x bfloat>, <vscale x 4 x bfloat*>, i32, <vscale x 4 x i1>)
declare void @llvm.masked.scatter.nxv4f32(<vscale x 4 x float>, <vscale x 4 x float*>, i32, <vscale x 4 x i1>)
declare void @llvm.masked.scatter.nxv2bf16(<vscale x 2 x bfloat>, <vscale x 2 x bfloat*>, i32, <vscale x 2 x i1>)
declare void @llvm.masked.scatter.nxv2f32(<vscale x 2 x float>, <vscale x 2 x float*>, i32, <vscale x 2 x i1>)
declare void @llvm.masked.scatter.nxv2f64(<vscale x 2 x double>, <vscale x 2 x double*>, i32, <vscale x 2 x i1>)
declare void @llvm.masked.scatter.nxv2i16(<vscale x 2 x i16>, <vscale x 2 x i16*>, i32, <vscale x 2 x i1>)
declare void @llvm.masked.scatter.nxv2i32(<vscale x 2 x i32>, <vscale x 2 x i32*>, i32, <vscale x 2 x i1>)
declare void @llvm.masked.scatter.nxv2i64(<vscale x 2 x i64>, <vscale x 2 x i64*>, i32, <vscale x 2 x i1>)
declare void @llvm.masked.scatter.nxv2i8(<vscale x 2 x i8>, <vscale x 2 x i8*>, i32, <vscale x 2 x i1>)
declare void @llvm.masked.scatter.nxv4i16(<vscale x 4 x i16>, <vscale x 4 x i16*>, i32, <vscale x 4 x i1>)
declare void @llvm.masked.scatter.nxv4i32(<vscale x 4 x i32>, <vscale x 4 x i32*>, i32, <vscale x 4 x i1>)
declare void @llvm.masked.scatter.nxv4i8(<vscale x 4 x i8>, <vscale x 4 x i8*>, i32, <vscale x 4 x i1>)
attributes #0 = { "target-features"="+sve,+bf16" }