llvm-for-llvmta/test/CodeGen/X86/2010-04-30-LocalAlloc-Landi...

142 lines
5.7 KiB
LLVM

; RUN: llc < %s -O0 -regalloc=fast -relocation-model=pic -frame-pointer=all | FileCheck %s
target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32"
target triple = "i386-apple-darwin10.0.0"
%struct.S = type { [2 x i8*] }
@_ZTIi = external constant i8* ; <i8**> [#uses=1]
@.str = internal constant [4 x i8] c"%p\0A\00" ; <[4 x i8]*> [#uses=1]
@llvm.used = appending global [1 x i8*] [i8* bitcast (i8* (%struct.S*, i32, %struct.S*)* @_Z4test1SiS_ to i8*)], section "llvm.metadata" ; <[1 x i8*]*> [#uses=0]
; Verify that %s1 gets spilled before the call.
; CHECK: Z4test1SiS
; CHECK: leal 8(%ebp), %[[reg:[^ ]*]]
; CHECK: movl %[[reg]],{{.*}}(%ebp) ## 4-byte Spill
; CHECK: calll __Z6throwsv
define i8* @_Z4test1SiS_(%struct.S* byval(%struct.S) %s1, i32 %n, %struct.S* byval(%struct.S) %s2) ssp personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) {
entry:
%retval = alloca i8*, align 4 ; <i8**> [#uses=2]
%n.addr = alloca i32, align 4 ; <i32*> [#uses=1]
%_rethrow = alloca i8* ; <i8**> [#uses=4]
%0 = alloca i32, align 4 ; <i32*> [#uses=1]
%cleanup.dst = alloca i32 ; <i32*> [#uses=3]
%cleanup.dst7 = alloca i32 ; <i32*> [#uses=6]
store i32 %n, i32* %n.addr
invoke void @_Z6throwsv()
to label %invoke.cont unwind label %try.handler
invoke.cont: ; preds = %entry
store i32 1, i32* %cleanup.dst7
br label %finally
terminate.handler: ; preds = %match.end
%1 = landingpad { i8*, i32 }
cleanup
call void @_ZSt9terminatev() noreturn nounwind
unreachable
try.handler: ; preds = %entry
%exc1.ptr = landingpad { i8*, i32 }
catch i8* null
%exc1 = extractvalue { i8*, i32 } %exc1.ptr, 0
%selector = extractvalue { i8*, i32 } %exc1.ptr, 1
%2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIi to i8*)) ; <i32> [#uses=1]
%3 = icmp eq i32 %selector, %2 ; <i1> [#uses=1]
br i1 %3, label %match, label %catch.next
match: ; preds = %try.handler
%4 = call i8* @__cxa_begin_catch(i8* %exc1) ; <i8*> [#uses=1]
%5 = bitcast i8* %4 to i32* ; <i32*> [#uses=1]
%6 = load i32, i32* %5 ; <i32> [#uses=1]
store i32 %6, i32* %0
%call = invoke i32 (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i32 0, i32 0), %struct.S* %s2)
to label %invoke.cont2 unwind label %match.handler ; <i32> [#uses=0]
invoke.cont2: ; preds = %match
store i32 1, i32* %cleanup.dst
br label %match.end
match.handler: ; preds = %match
%exc3 = landingpad { i8*, i32 }
cleanup
%7 = extractvalue { i8*, i32 } %exc3, 0
store i8* %7, i8** %_rethrow
store i32 2, i32* %cleanup.dst
br label %match.end
cleanup.pad: ; preds = %cleanup.switch
store i32 1, i32* %cleanup.dst7
br label %finally
cleanup.pad4: ; preds = %cleanup.switch
store i32 2, i32* %cleanup.dst7
br label %finally
match.end: ; preds = %match.handler, %invoke.cont2
invoke void @__cxa_end_catch()
to label %invoke.cont5 unwind label %terminate.handler
invoke.cont5: ; preds = %match.end
br label %cleanup.switch
cleanup.switch: ; preds = %invoke.cont5
%tmp = load i32, i32* %cleanup.dst ; <i32> [#uses=1]
switch i32 %tmp, label %cleanup.end [
i32 1, label %cleanup.pad
i32 2, label %cleanup.pad4
]
cleanup.end: ; preds = %cleanup.switch
store i32 2, i32* %cleanup.dst7
br label %finally
catch.next: ; preds = %try.handler
store i8* %exc1, i8** %_rethrow
store i32 2, i32* %cleanup.dst7
br label %finally
finally: ; preds = %catch.next, %cleanup.end, %cleanup.pad4, %cleanup.pad, %invoke.cont
br label %cleanup.switch9
cleanup.switch9: ; preds = %finally
%tmp8 = load i32, i32* %cleanup.dst7 ; <i32> [#uses=1]
switch i32 %tmp8, label %cleanup.end10 [
i32 1, label %finally.end
i32 2, label %finally.throw
]
cleanup.end10: ; preds = %cleanup.switch9
br label %finally.end
finally.throw: ; preds = %cleanup.switch9
%8 = load i8*, i8** %_rethrow ; <i8*> [#uses=1]
call void @_Unwind_Resume_or_Rethrow(i8* %8)
unreachable
finally.end: ; preds = %cleanup.end10, %cleanup.switch9
%tmp11 = getelementptr inbounds %struct.S, %struct.S* %s1, i32 0, i32 0 ; <[2 x i8*]*> [#uses=1]
%arraydecay = getelementptr inbounds [2 x i8*], [2 x i8*]* %tmp11, i32 0, i32 0 ; <i8**> [#uses=1]
%arrayidx = getelementptr inbounds i8*, i8** %arraydecay, i32 1 ; <i8**> [#uses=1]
%tmp12 = load i8*, i8** %arrayidx ; <i8*> [#uses=1]
store i8* %tmp12, i8** %retval
%9 = load i8*, i8** %retval ; <i8*> [#uses=1]
ret i8* %9
}
declare void @_Z6throwsv() ssp
declare i32 @__gxx_personality_v0(...)
declare void @_ZSt9terminatev()
declare void @_Unwind_Resume_or_Rethrow(i8*)
declare i32 @llvm.eh.typeid.for(i8*) nounwind
declare i8* @__cxa_begin_catch(i8*)
declare i32 @printf(i8*, ...)
declare void @__cxa_end_catch()